Clipping and collision

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Post » Mon Jan 13, 2014 11:49 am

I was wondering about common/best practises regarding clipping issues, more specifically within 2d platforming games.

Is there a nifty trick to make sure the character doesn't shoot through/ get stuck in a wall and or floor? It's been popping up quite a lot, especially when I use bullet behaviour.

Perhaps anyone has written a function? That would be Christmas.

As always, I am in your silky-soft hands (*wow... do you moisturise?!*)
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