[quote:aemjffvz]But since you're going that route, I'd really like to see C2 adopt the Unity3D model of licensing. The main editor should remain free for non-commercial use. Any games made with the free version are branded with a splash screen or logo. Desktop exporters should also come with the free version, but be branded as well.[/quote:aemjffvz]
BEST THING YOU EVER SAID
I think most people will not have objection in making the whole project closed source. And since it's 3AM here I'll put it in the shortest way possible. COPY WHAT UNITY IS DOING . Charge for platforms like android, iphone and the developers would have to pay some some amount of money to make commercial games from it. If you want, then keep a splash screen in the free version.
And a last piece of advice- Add 1-2 more people to the dev team, if you are planning to full time on this.