[CLOSED] Question to Ashley about piracy

Discussion and feedback on Construct 2

Post » Thu May 30, 2013 8:50 am

@sved

I believe this answer is what I'm looking for: developer make payment from earned money to invest in himself by investing in C2. Thanks!dimakoles2013-05-30 09:17:19
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Post » Thu May 30, 2013 10:19 am

The product its very good, i think that piracy is not a problem right now.

I must admit that after i tried the free version i didnt want to pay without trying to export to android. When i tried it (and some other things) with a very outdated hacked version, i bought the license.

We are clients, but we are developers, so we shouldnt be stupid. We must pay for a product that we like if we want that people pay for our good products.
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Post » Thu May 30, 2013 11:12 am

EDIT: Removed my own post, wasn't appropriateJase002013-05-31 09:08:08
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Post » Thu May 30, 2013 11:28 am

[QUOTE=Jase00] I think the question is, How does one get caught with their pirated app on the App store? If you don't even go on the Scirra forums or website at all, and just pirated C2, made an app, then sold it and didn't mention that it was made with C2, how WOULD they get caught, except pot luck from a C2 supporter downloading the game, hex editing it, and realising the files contain text referring to C2.[/QUOTE] Even then there is no way to prove that developer used C2 as Windows/Linux/Mac OS app - but not just javascript code from the free games in the internet, that is legal a guess :-)

All is about solidarity there.dimakoles2013-05-30 11:30:11
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Post » Thu May 30, 2013 12:24 pm

@dimakoles @Jase00

Have you ever been involved in a software piracy trial or read up on one?

If an application is under dispute it needs to be proved it is/is not pirated. Which code must be reviewed (usually by some legal third party).

You can get caught, the question is would anyone pursue it. Big companies like EA would sue, but for a small app on the market? Only (mostly) if you make a butt ton of money.

Picture this, you make an amazing app. You pirated the software of course, no worries. You have 10,000 downloads and you are not worried. A year later your app has 10,000,000 downloads and you generated over a million of dollars. You might get a little more worried people try to target you for pirating.
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Post » Thu May 30, 2013 12:45 pm

[QUOTE=humanescape] Picture this, you make an amazing app. You pirated the software of course, no worries. You have 10,000 downloads and you are not worried. [/QUOTE] Even if my pirated game engine is used for making FREE android game and this game is downloaded 100 times - game engine is still pirated. Why I should not warry about it? Game engine is pirated. If number of pirates will be 80% of total developers that is 1000, than I as game engine creator will loose 4000 * 100$ = 400.000$ where 100$ is the cost of license.dimakoles2013-05-30 13:09:50
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Post » Thu May 30, 2013 1:09 pm

We don't want to discuss our strategy for pursuing illegal users of Construct 2, because doing so would aid those trying to use Construct 2 illegally. If anyone uses Construct 2 illegally, we have the right to take legal action against them.Ashley2013-05-30 13:11:05
Scirra Founder
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Post » Thu May 30, 2013 1:14 pm

@Ashley

I just try to find the best business model for my game engine from C2 experience. [QUOTE=Ashley]If anyone uses Construct 2 illegally, we have the right to take legal action against them.[/QUOTE] Could you please share your experience by giving an example?dimakoles2013-05-30 13:18:46
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Post » Thu May 30, 2013 1:29 pm

This is looking more and more like a troll thread.
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Post » Thu May 30, 2013 1:35 pm

@newt

Explain please what is inconvinient. The way I ask? or the subject?dimakoles2013-05-30 13:36:41
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