[closed] Umbra... Now available on Steam

Show us your works in progress and request feedback

Post » Fri May 29, 2015 5:47 pm

Thanks @gamecorpstudio! I'm aiming for a dark, oppressive atmosphere with frustrating and satisfying puzzles to challenge your determination.

I'm running an i7 laptop with hd4600 and it gives me about 50% CPU demand, which I think should be the max for a game like this.

The complete level 2 will be out for testing this weekend, I hope, and maybe with the particle bug included until Ashley figures that one out. I've already fixed the land/walk animation problem. Thanks!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Sat May 30, 2015 3:33 pm

Minor update alert! I've posted the second half of level 2 for anyone who's interested; you now start half way through the level, so apologies if you've missed the first half but I'm quite happy with it's general design - it only needs a few extra sound effects to be good enough for beta IMO.

As for the rest of the game, few bugs have been tidied up with the player's behavior and animation and the font has been changed. There are still a couple of random occasions where the animation blend doesn't work properly and it appears as a sudden change of position.... This is something for me to do over the weekend :).

I hope you enjoy! (off to start planning level 3...)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Sat May 30, 2015 7:03 pm

dude ... you're really vicious
Image Image
B
19
S
10
G
121
Posts: 865
Reputation: 62,933

Post » Mon Jun 01, 2015 5:27 pm

The font is better for sure. Not too keen on the forced roll on landing though. Looks good but a couple of times i landed then rolled off the edge :) Might be just me though.
It's hard and cruel :).

I hope she took a good hard look for her sister before embarking on this journey. Would be a bummer if she was at home hiding behind the sofa :)
B
47
S
16
G
9
Posts: 1,097
Reputation: 11,180

Post » Mon Jun 01, 2015 6:41 pm

spongehammer wrote:I hope she took a good hard look for her sister before embarking on this journey. Would be a bummer if she was at home hiding behind the sofa :)


Ha - yes! That could be the ending I was looking for! (Joke!!)

If she lands from height and you have a left or right pressed them she rolls into a run; otherwise she just crouches on the spot.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Mon Jun 01, 2015 8:02 pm

Ha right. I knew it was me ! :)
B
47
S
16
G
9
Posts: 1,097
Reputation: 11,180

Post » Thu Jun 04, 2015 7:40 pm

I'm having a swimmingly good time on level 3.... Not much to do with out of town factories yet, though.... I'm trying to mechanise floating obstacles and the like, now I think I have swimming sorted.

I think I'll be OK as long as I don't become distracted by trying to make convincing under water sound effects, which are harder than I thought....
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Thu Jun 04, 2015 7:57 pm

Try to use a heavy Low Pass filter, EQ and reverb on your original sound
Image Image
B
19
S
10
G
121
Posts: 865
Reputation: 62,933

Post » Thu Jun 04, 2015 8:32 pm

@MadSpY, thanks. I'm trying to use c2 audio effects - any experience with them? I might post a how do I question. I have a filter set up for application when you submerge, it just doesn't sound excellent... Cheers.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Mon Jun 08, 2015 1:45 am

It took me a long time to teach my character how to swim :? . I think we're just about there, although some of the animation blends still need a bit of smoothing (there is something that feels a intermittently glitchy about the animation blends in spriter, but only sometimes....).

I've uploaded the first part of level 3; it's quite hard, I think... But hopefully not too difficult :?: .

I am considering making this the last game demo so I can focus on making the rest of the game without giving all of my secrets away. Alpha and beta testers are always welcome, however :). You know who you are!

Here's a glimpse of the swimming mech:

Image
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest