[closed] Umbra... Now available on Steam

Show us your works in progress and request feedback

Post » Mon Jun 08, 2015 6:42 am

Ahhh I thought I recognised your name / avatar in my thread :} I remember checking this out but I can't see my comment in your thread.. weird.. obviously I got distracted (as usual) and never commented then.. hrmm

You've added tonnes to it since I last saw it. I'll def give this a go later! The swimming looks a little off in that gif because the arms should be going back when the legs do, whereas you have the arms going forward as she swims down but otherwise looks cool!
B
15
S
5
G
7
Posts: 877
Reputation: 5,650

Post » Mon Jun 08, 2015 1:12 pm

@procrastinator - thanks! And you're right now I think about it - all of the swimming animations were built from the first one I put together months ago (obviously not really thinking about it...!!). Looks like an excuse to get into Spriter again! :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
71
S
18
G
65
Posts: 2,196
Reputation: 41,527

Post » Mon Jun 08, 2015 3:05 pm

Been there, done that, got the t-shirts, opened a stall ;p but hey, at least spriter is fun! That's the part I'm looking forward to in my game :} Really hoping I can get a chance to sit down tonight to check your game out! Looks like I have quite a bit to check since last time :)
B
15
S
5
G
7
Posts: 877
Reputation: 5,650

Post » Mon Jun 08, 2015 4:04 pm

@procrastinator

We prepared to die ! :)
B
47
S
16
G
9
Posts: 1,097
Reputation: 11,180

Post » Mon Jun 08, 2015 4:44 pm

@procrastinator :)

@spongehammer - lol, this is quite a short demo, so you should be limited on the number of types of death you encounter...

Swim animations updated, and the blends should be smoother now as well. I hope... Now to add some factory based stages :) x10.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
71
S
18
G
65
Posts: 2,196
Reputation: 41,527

Post » Mon Jun 08, 2015 10:46 pm

A bar showing the remaining oxygen would be good .
Image Image
B
21
S
12
G
127
Posts: 868
Reputation: 66,189

Post » Mon Jun 08, 2015 11:04 pm

@MadSpy, yeah, I was thinking about something like that. Maybe an o2 remaining line would work, although I want to keep the display as clean and uncluttered as possible. What would you say about changing the color of the display / shrink the player's viewing window as the o2 is depleted?
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
71
S
18
G
65
Posts: 2,196
Reputation: 41,527

Post » Mon Jun 08, 2015 11:10 pm

Death by piranha mk 2 (in level 1). No more crazy instant skeleton...

Image
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
71
S
18
G
65
Posts: 2,196
Reputation: 41,527

Post » Mon Jun 08, 2015 11:21 pm

1/ a progress bar is more readable than a screen effect ( and perhaps need fewer resources ) but don't have indication sticks better to the atmosphere for your game.
2/ Your fish move strangely but are still dangerous
Image Image
B
21
S
12
G
127
Posts: 868
Reputation: 66,189

Post » Mon Jun 08, 2015 11:26 pm

MadSpy wrote:2/ Your fish move strangely but are still dangerous


LOL - yeah, I think I need to arrange for them to hang around / return more slowly once you're dead.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
71
S
18
G
65
Posts: 2,196
Reputation: 41,527

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 2 guests