[closed] Umbra... Now available on Steam

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Post » Mon Jun 08, 2015 11:35 pm

Currently , it looks like the teeth of an invisible jaw that closes on you ... scary
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Post » Tue Jun 09, 2015 12:28 am

:) @MadSpy

I've uploaded a new version that now shows a countdown timer (of sorts). Let me know what you think (style / position etc). Thanks!!

Edit to add an image:

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Last edited by Colludium on Tue Jun 09, 2015 12:41 am, edited 1 time in total.
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Post » Tue Jun 09, 2015 12:41 am

Simple but effective. Much better ^^
how did you do that? (the portion of circle)
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Post » Tue Jun 09, 2015 12:48 am

@MadSpy,

I had a flash of inspiration and used @r0j0hound 's rather awesome Canvas plugin. You can draw circles, arcs, and lines of any geometry - it's simply excellent!
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Post » Tue Jun 09, 2015 12:58 am

ok, I thought you'd do that without plugin . ( the plugin is excellent by the way) . may be I will have no choice , I might be having to use it .
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Post » Tue Jun 09, 2015 5:20 pm

The swimming seems a bit slow. Obviously movement underwater would be slower but it just seems a bit too slow for me. :)
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Post » Tue Jun 09, 2015 6:49 pm

@spongehammer, I am inclined to agree. Although I want the player to suffer sometimes, that's not what I had in mind! :)
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Post » Wed Jun 10, 2015 4:14 pm

@spongehammer yes, I remember dying many many many many many times in an earlier release hahah so I'm pretty much prepared :}

@colludium barely getting a chance to sit at the pc in the last week and my attention span is 0 at the minute but I'll definitely be giving it a go when things quiet down here
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Post » Fri Jun 12, 2015 1:54 am

Alrighty.... Some progress has been made over the last few days, although I'm still not 100% happy with the swimming mech. Still more tweaking is required, I think.

Tweaking can be rather dull, so I've been doing some construction as a distraction...

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The previous demo level has now been replaced by a taste of level 1 and part of level 2. The game's not ready for full public scrutiny yet, and I don't want all of its secrets open to general release either. A couple of kind individuals have already offered their help with testing the other levels / beta versions, and I am very much in their debt. I am not sure of the etiquette so won't mention names here - but you know who you are - thank you!! If you would like to join me in this journey of alpha/beta testing the embryonic levels as I finish them then please drop me a pm.
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Post » Fri Jun 12, 2015 6:55 pm

:)

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