[closed] Umbra... Now available on Steam

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Post » Thu Jul 02, 2015 4:40 pm

I just tried Chrome & got the same bug by walking in front of the log & holding down left+jump (took a few goes & lots of key spamming to achieve this though).

If you use chipmunk for physics you can do proper raycasting for ground detection. I've found it more reliable than overlap testing a pinned sprite. Would take a bit of work switching over from c2 physics (assuming that's what you're using), but I'd say it's worth it for the extra stuff you could do, particularly collision layers which are a must in physics puzzlers.
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Post » Thu Jul 02, 2015 11:13 pm

Thank you @mattb - I appreciate you checking and letting me know. I'll do some adjusting of the physics setup and post here when it's done. I have been using the standard physics engine - mainly because I want support from Ashley and because I have high hopes for asm.js physics. It's sometimes a pain to find workarounds for normal physics things like kinematic bodies and some of the more useful joints that are available in other ports of box 2d. I took an early look at Chipmunk and think it's an excellent plugin. When I started I didn't find it offered me much more than I thought I needed at the time... I'm not sure I have the patience to port this over to Chipmunk, but I'll certainly give it another go for my next project!

If you're having to do lots of key presses then to get this to happen then I might have coded in a weakness in the player's FSM - should be easy to ensure that, sometimes unreliable collision detection aside, this shouldn't happen any more....
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Jul 03, 2015 11:46 pm

nice help texts
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Post » Sat Jul 04, 2015 12:19 am

Thanks @MadSpy!!

I'm currently doing battle with some self-made bugs I created when trying to rectify the bug @mattb identified. I finally managed to recreate it - took a lot of keyboard abuse - and I think it's simply caused by the states of the player FSM blending / getting mixed up. Although the player's movement appears good in the 1.0.0.94 version of the demo, there are a couple of scenarios where the player's animation will not behave properly. Hey - it's still an alpha, right? I hope to get this fixed tonight... :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Jul 04, 2015 12:27 am

and the bouncing effect when you want to jump an edge you can climb?
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Post » Sat Jul 04, 2015 12:34 am

@MasSpy - Possibly (hopefully), but I'm not sure I know what you have noticed there. I need to go back to the beginning of my player's FSM to make sure I don't right-royally screw it up, lol!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Jul 04, 2015 12:45 am

lol I'm able to fly again (picture sent)
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Post » Sat Jul 04, 2015 4:15 am

Right then... Player FSM has been updated (again - becoming the story of my life). I found that there was some conflicting logic - the short term fix means that the player no longer reaches out for something to grab when she's falling down, but hopefully the glitchy play modes have been stopped. My plan is to reintroduce the reaching out animation if the other glitches have been fixed, as long is it doesn't screw around with the player logic again!! Game testers and anyone else interested in trying to undo some html5: please try the demo and see if you can break it. Let me know if I need to book a week off work so I can fix it again...!?! Thanks!!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Jul 04, 2015 11:31 am

v1.0.0.97 is out - no more superman flying....
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Jul 05, 2015 7:39 pm

Robots... Here's one - I'm sure there'll be more!

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I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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