[closed] Umbra... Now available on Steam

Show us your works in progress and request feedback

Post » Sun Mar 29, 2015 9:57 pm

Gotta read the signs :)
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Post » Fri Apr 10, 2015 9:29 pm

@Colludium

I keep checking for updates :)
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Post » Fri Apr 10, 2015 11:07 pm

Thanks @spongehammer! I've been audited at work all week (massive pain....) so not much progress has been made while I made sure I kept my day job! I'm planning to have a demo of sorts available soon if you're up for giving feedback. Cheers!
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Post » Sat Apr 11, 2015 7:37 am

Sign me up :)
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Post » Sat Apr 11, 2015 5:54 pm

A word to describe today: frustrating.

I duplicated a physics object to make some collision filtering easier to manage, and all seemed well with the world when I did some testing. So, I finished adding some juicy visual and audio effects to the level 1 demo. However, the player now has some serious bugs which I can only attribute to the earlier duplication of the physics object... Deleting the object makes no difference and reverting back to a system backup does not precede the object's duplication. Luckily I zipped all game files to an archive yesterday and all of that works as it should.

Lesson 1: make more frequent zip archives.
Lesson 2: don't copy physics objects unless you really have no alternative (ie don't do it).
Lesson 3: there's no way to submit this as a bug report, so the problem might manifest itself again....

The bright side: having to re-do 6 hours of work is better than having to start the whole project again....!!
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Post » Sat Apr 11, 2015 11:55 pm

Hmmm strange though all the same.
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Post » Sun Apr 12, 2015 2:48 pm

OK, finally some progress has been made.... I hope you like the direction the theme is taking!

Edit to add, just for interest, that so far this uses 32 animations for the player. Spriter and its implementation into c2 is a real time saver...

Image
Last edited by Colludium on Sun Apr 12, 2015 3:28 pm, edited 2 times in total.
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Post » Sun Apr 12, 2015 2:51 pm

If anyone would like to try out a pre-alpha level 1 demo, then please follow this Umbra Alpha Demo Link.

Let me know what you think - good, bad and indifferent - all feedback is appreciated. Some of the sounds are placeholders, including the theme, but you'll get the idea I'm sure.

Thanks!!
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Post » Sun Apr 12, 2015 3:37 pm

It runs slow in Google Chome 41 :( like 3-5 fps w/o hardware acceleration on to run but it boost to 56-60 once that is turned on

Internet Explore runs fine at 56-60 fps

The controls say you can use WSAD but it doesn't respond when I press the button.

The death effects I love :D
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Post » Sun Apr 12, 2015 3:39 pm

I forgot WASD, @PhoenixNightly! Give me 5 minutes.... D'oh!

Edit to add - thanks for the perf feedback. I'm having no probs in chrome 41 using intel 4600... Hardware compatibility is my biggest concern. Sadly IE is starting to look like a better and more stable option than chrome nowadays. If only there was an easy IE version of NW...
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