[closed] Umbra... Now available on Steam

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Post » Fri Jul 10, 2015 10:06 pm

I've uploaded a new version of the demo.

Changelog:

Level 1: different text positioning for the instructions, some of the background objects have been moved or deleted to make is slightly less nearly-impossible to see the player and the traps, new rope climbing mechanic and adjusted animatoin.
Level 2: slightly altered layout to incorporate a prison, complete with prisoner...

It's been a busy week (at my real job) so I'm hoping to make some headway with it over the weekend... :)
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Post » Fri Jul 10, 2015 11:53 pm

I will be checking this out over the weekend :)
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Post » Sat Jul 11, 2015 12:38 am

Excellent @spongehammer - I hope you enjoy it... :)


I've just updated the demo again after fixing a bug that had probably been hiding in the background until I changed the player's collision polygon to fix a different bug... A bit of a bug domino effect going on here, I fear. A big public thanks to @MadSpy for identifying it - thanks!!
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Post » Sun Jul 12, 2015 1:51 pm

Update - I've made some minor tweaks to the player movement to make it feel more responsive and less prone to doing weird stuff near to solids; I've also added xbox controller left joystick control, which is waaaay better to use than the d-pad (now I've tried it, I see the big deal). :)

Edit: just added a pause/confirm screen to the return-to-start selection, just in case it was a mistake!
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Post » Sun Jul 12, 2015 6:07 pm

I am dragging myself into the 21st century and converting my game-save logic over to local storage. Sigh...
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Post » Sun Jul 12, 2015 6:18 pm

@Colludium Glad that you added joystick support. I wanted to try it out but i get error 404 when clicking on the image in your signature.

First it worked but was the wrong version and after deleting the cache it just gives the regular dropbox error screen.
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Post » Sun Jul 12, 2015 6:38 pm

@Anonnymitet - let me check it out and I'll post here when it's fixed - cheers!
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Post » Sun Jul 12, 2015 11:20 pm

LocalStorage has now been successfully incorporated - OMG that was much more complicated than I thought it should be!! Goodbye to a few hours of my life that I won't be getting back lol.

Some progress from last week:

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Post » Mon Jul 13, 2015 11:42 pm

After some wringing of hands I've finally settled on an underground cellar theme for level 4....

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Post » Sat Jul 18, 2015 1:39 am

Level 4 dev continues...

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I've got to be honest, I think that I've only got a few more puzzles in me before I lose the will to live (maybe one more level after this one). Betta make 'em whoppas, then!! So then I can concentrate on making the rest of the game look and sound good. And then I can take a rest. Fair play to those who do this for years at a time - I've been working on Umbra for over 6 months and I am starting to need to do something else. But I know that if I put this down it'll gather dust and languish forever in the 'nearly finished' pile....
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