[closed] Umbra... Now available on Steam

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Post » Sat Jul 18, 2015 10:02 am

@Colludium I know the feeling. Somedays you just want to make a totally different game and try out new concepts. But the thing I've learnt from my previous projects is that once I put them down even if it's because of a vacation I loose interest in the project and never work on it again.

I'm going to Spain on vacation in two weeks so I'll bring my laptop so I can work a couple of minutes there a day to prevent this ;)
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Post » Sat Jul 18, 2015 10:40 am

Anonnymitet wrote:Somedays you just want to make a totally different game and try out new concepts. But the thing I've learnt from my previous projects is that once I put them down even if it's because of a vacation I loose interest in the project and never work on it again.


Exactly! Good plan to take your project with you - that's what I do too, much to my family's despair! Just keep a satisfying balance of game, sunshine and sangria.... :)
A big fan of JavaScript.
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Post » Sat Jul 18, 2015 11:48 am

It can be a long haul at times, especially when you have a day job and family to fit in. I have just about finished the overhaul of my game and there have been times where i too have felt like calling it a day :) . It's a great feeling to finish a project though.
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Post » Sat Jul 18, 2015 4:44 pm

:)
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Post » Mon Jul 20, 2015 3:15 am

Thank you for your good advice and support :).

My creative block has been overcome, finally, and some more hazards have been duly added to level 4:

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A big fan of JavaScript.
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Post » Mon Jul 20, 2015 7:46 am

@Colludium

Did you have a difficult childhood ? :)
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Post » Mon Jul 20, 2015 11:02 am

lol @spongehammer all is well : he isn't at the "stage" Binding of Isaac... for the moment :p
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Post » Mon Jul 20, 2015 12:59 pm

MadSpy wrote:lol @spongehammer all is well : he isn't at the "stage" Binding of Isaac... for the moment :p


:)
A big fan of JavaScript.
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Post » Tue Jul 21, 2015 10:27 am

I've got to be honest, I think that I've only got a few more puzzles in me before I lose the will to live (maybe one more level after this one). Betta make 'em whoppas, then!! So then I can concentrate on making the rest of the game look and sound good. And then I can take a rest. Fair play to those who do this for years at a time - I've been working on Umbra for over 6 months and I am starting to need to do something else. But I know that if I put this down it'll gather dust and languish forever in the 'nearly finished' pile....


Oooh that "nearly finished" pile is quite a sad thing. :(

I must say, I'm quite intrigued by your game. It looks brilliant and it's nice to see that physics are utilized thoroughly. The similarities between Umbra and Limbo are quite apparent, I can see why the two games are quite comparable. But then again, there are dozens of platformer puzzle games that have followed a similar art direction.

Please don't take this the wrong way, I'm just trying to give an honest critique
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Post » Tue Jul 21, 2015 11:33 am

@landman - I'm always happy for criticism and advice - anything to make the game better if I can :).

I'm looking good for avoiding putting it onto the 'to do later' pile but my original hope to finish it by about now has faded.... Hopefully by the end of the year it'll be done!

Limbo was a brilliant game because of many factors, not least the art style and the care with which that art was woven into the game. I expect a lot of comparisons, just because it got there first with the whole dark silhouette theme of course. I hope when people play mine they'll see that it's not a clone and that the game is enjoyable on its own merits. Thanks for the feedback and showing an interest! :)
A big fan of JavaScript.
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