[closed] Umbra... Now available on Steam

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Post » Sat Aug 01, 2015 10:36 pm

So I've been working on something a little different for level 5.....

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I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Aug 01, 2015 10:52 pm

Mode "Carmageddon " activated ;)
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Post » Sat Aug 01, 2015 10:58 pm

MadSpy wrote:Mode "Carmageddon " activated ;)


lol. In my imaginary world, that's what's about to happen...

...as long as I manage to avoid getting bogged down creating the world's largest unnecessary car lighting effects - when I should be concentrating on making the layout obstacles...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Aug 01, 2015 11:06 pm

Colludium wrote:lol. In my imaginary world, that's what's about to happen...

Your imaginary world is a scary world lol
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Post » Wed Aug 05, 2015 1:34 am

Tee hee!

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I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Aug 05, 2015 7:43 am

@Colludium

Wow that looks like it could be a game in its self :) Watch out Mad Max!
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Post » Wed Aug 05, 2015 4:04 pm

@spongehammer - thanks! I've been having a good think about the game's levels now I've made this - because crashing a truck is more fun than falling off a rope! An incentive to progress, maybe?
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Aug 16, 2015 10:23 am

A cloud has appeared over Umbra game-dev land. A dark and oppressively-angry looking cloud...

I am experiencing a problem with Spriter that has stopped my game's progress.... Like any good paranoid developer I have been collecting zip archives of all of the important source files for my game every few days. Just recently I found that if I imported the player spriter .scml into c2 it caused c2 to delete all of the player's image objects. After some investigaing I've learned that simply importing a newly saved version of the project into c2 does not work. Even importing the Spriter file into a blank c2 project shows the same bug, so it's almost certainly a problem in Spriter/plugin compatibility (the image files are not being dragged into the project with the .scml - a file association is broken somewhere). This happens on more than one computer after editing a backup or current player Spriter project. I have noticed a Spine plugin is being developed - I don't want to re-animate everything in Spine (all 80 player animations!) just yet.

So, fingers crossed that this can get fixed. Meanwhile, I think I need to do some investigating of alternative engines. For example, Corona SDK now builds for desktop, don't you know....
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon Aug 17, 2015 12:27 am

Phew! @Lucid saved me from myself... After installing W10 I didn't check that the Spriter save options were correct for export to c2. So, notch this one up to user-operator error. No more investigating Godot engine for now - I have some deadly traps to construct!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Tue Aug 18, 2015 9:48 am

"user-operator error"
They are a nuisance these users, they get everywhere and mess things up! :)
Glad all is well ( or as well as it can be in such a twisted world) in Umbra again.
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