[closed] Umbra... Now available on Steam

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Post » Sun Sep 13, 2015 6:04 pm

love the mood bro, but i keep dying in all kind of horrible manners! can't manage to jump the first spiky abyss...
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Post » Sun Sep 13, 2015 6:22 pm

Thanks, @megalocrator! I'm glad you like the atmosphere. Try dragging the log across part of the gap by using the action button. If you get stuck you can summon up hints using "H"...
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Post » Sun Sep 13, 2015 6:36 pm

hahah now thats it! incredibly cool. love the way you're showing the tips, reminds me of a graphic novel thing.
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Post » Sat Sep 26, 2015 3:42 am

Progress has been slow - so I must apologise for my day job getting in the way once more! I have a concept for a final boss level. So far I've made this.... The boss is to be constructed this weekend (ideas and reality rarely align, but I have some ideas!)!!

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:D
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Post » Tue Sep 29, 2015 10:47 am

You sir have my deepest respect! The art and mood is out of this world.
Me and my son are doing a little project with a similar theme and you've been a great inspiration!
If we could achieve 1/100 of what you've done we'd be more than happy :)
Please keep the updates coming
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Post » Tue Sep 29, 2015 1:39 pm

Thank you @immortalx! I really appreciate your kind words.
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Post » Fri Oct 02, 2015 3:42 pm

Nice game. I am working to something similar :)
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Post » Fri Oct 02, 2015 3:50 pm

So far so good. Yes it looks a lot like limbo, but limbo is a great game and t's no bad think if it's like another game as long as it's a good game. I've considered making a game like that. Limbo didn't invent the silhouette look after all. Go ahead but use the feedback you've received to fuel your fire not extinguish it.
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Post » Fri Oct 02, 2015 11:06 pm

@anty21ro - thanks!

@genejoke - I agree and good advice. Limbo was done really well - and it was down to the hard work of a large team of very competent artists and animators. I watched bits of a play-through video for 20 mins earlier this year and was blown away by how smoothly the animations transition and the subtle use of effects. I have no chance of replicating that level of quality because I'm a one-man-part-time dev. However, Umbra is intended to appear more colourful and have different types of puzzles and problems to solve, so all I will ask is for Umbra to be taken on its own merits. It's not an action platformer, but there are a few moments of action and some large and challenging puzzles... A lot of the dev is just for my own pleasure - to say that "I did that". If other people like it then that's a real bonus!
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Post » Mon Oct 19, 2015 5:29 am

Right then.... Level 7 is just about finished!!! The addition of the gun control meant I had to change the input controls so it now uses the keyboard and the mouse (or xbox controller, of course) so you now use the mouse to aim the gun.

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Next events: create start cut-scene, add lots of sound effects, some eye candy additions, @MadSpy 's steam api changes look interesting... and so on... Lots more to do, but the game now has an ending!!! (but not a beginning yet, oh the irony).
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