[closed] Umbra... Now available on Steam

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Post » Wed Nov 04, 2015 10:47 pm

Colludium wrote:There was one comment that I deleted for swearing and the troll came back and commented again that he hadn't voted before but now he was certainly voting no.


haha I saw that.. people are so funny.. with their little power trips... haha "I'll show you!"
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Post » Wed Nov 04, 2015 11:01 pm

@jobel Yes, almost. All steam wants to know is if there are enough players who would buy the game. So the ratio is totally unimportant. So a thumbs down is a bad symbol here. It should be something else because a game can be very well made but just not for you :)
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Post » Wed Nov 04, 2015 11:09 pm

Thank you @Anonnymitet - that's a good explanation of what the voting is for on Greenlight (I had not considered that 'no' is to stop feed popups). It's fascinating how some people react in public forums....

Promotion is something I am rather amateur at.... I am having to learn even the basics! :)

Cheers!
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Post » Wed Nov 04, 2015 11:09 pm

@jobel :)
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Post » Thu Nov 05, 2015 12:34 am

Anonnymitet wrote:Greenlight is simply a question for each user. Would you buy this game? If no then you should click no. No matter the potential of the game. Steam wants to know if YOU want it. So if you don't vote the game will keep popping up in your feed. So you either have to vote yes or no to make it go away.

That is why downvotes doesn't matter on greenlight. Because it doesn't mean something bad. It just means that this person wouldn't buy the game. So if a game have 100 000 no votes and 10 000 yes votes the game will be greenlit because steam expects that 10 000 would buy the game. (I know that the ones who end up buying it would be far far less :P)

Anyway. That is how greenlight is meant to work but people are obviously not using it seriously all the time :)


In spirit that's how its supposed to work, but if you track games on Greenlight, a lot of NO votes = never get greenlit. There seems to be some kind of threshold where Valve curators flag the game to not pass, so it can stay there for years.

If you look at the database site I posted the URL to in the earlier post, you see some games in the top 300 that have been there for ages, they have enough yes votes to be on top of most games, but they have a ton of no votes and so they just remain there.

It is very rare for a game with <30% yes/no ratio to be lit, in fact for the past few months I haven't seen a single lit game with a poor yes/no ratio.

There's the theory from greenlight devs, when you submit the game:

There's a chance a Valve curator sees it, likes it, and it gets in the queue to be lit regardless of votes. This has happened for a few games in the past months.

Other games have to get enough yes votes to make it to the top 300. Once in there, the curators take their time to go over each submission and judge whether it passes or not. Obviously in the top 50 gives your game priority to be examined, but they do get around to the others outside the top 100-300.
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Post » Thu Nov 05, 2015 12:47 am

Silverforce wrote: but if you track games on Greenlight, a lot of NO votes = never get greenlit.


it's hard to say though.. because inherently if it's a bad game, it's going to have more NOs than YESs.. and that could just be curation doing it's 'job'.. you don't know for sure if they are looking at the NOs.. it might be just 2 unrelated things pointing to the same thing.

EDIT: regardless, if there are way more NOs than YESs, it's probably a good sign your game isn't doing well!
Last edited by jobel on Thu Nov 05, 2015 1:41 am, edited 1 time in total.
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Post » Thu Nov 05, 2015 12:53 am

@Silverforce - that makes total sense; thanks!
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Post » Fri Nov 13, 2015 7:48 pm

@ruskul - In answer to your question in your other thread: yes! Some steady progress is being made - Umbra: Shadow of Death is now available as part of a Groupees bundle bundle 10. The Greenlight response has been quite favourable too!
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Post » Sat Nov 14, 2015 1:18 am

@Colludium nice, nice, Good to hear.
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Post » Sat Nov 14, 2015 2:05 am

Actually, about Greenlight, I don't know how much I would worry about vote ratios or anything. In full transparency, my game's final ratio was 33% Yes votes. I wasn't anywhere near breaking any top lists, but a Valve curator liked my game and pushed it through. On the flip side of things, I have more followers on Steam for my game than the average top 50 on the list, so there's that.
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