[closed] Umbra... Now available on Steam

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Post » Wed Nov 18, 2015 6:10 am

This is so good to hear man, you definitely deserve it and I hope all goes well!
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Post » Thu Nov 19, 2015 12:07 pm

@Colludium

Great news, well done. :)
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Post » Thu Nov 19, 2015 12:47 pm

Grats!

Now the fun part, getting NW.JS to behave with C2 on Steam.
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Post » Thu Nov 19, 2015 3:09 pm

Thank you all! I'm still in disbelief...

Silverforce wrote:Grats!

Now the fun part, getting NW.JS to behave with C2 on Steam.


I think the words that best describes the process are "intimidating" and "confusing".
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Nov 20, 2015 9:31 pm

You're going to make a fortune if you continue along this path...
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Post » Fri Nov 27, 2015 3:12 am

It's fair to say that the Steam SDK is rather comprehensive (in a voluminous sort of way)... After a bit of trial and error, a couple of beers and some swearing, I have achieved upload and download success using @Mad_Spy 's awesome plugin. Pretty sweet using nw.js v12 in steam - cloud save, achievements, overlay all working in windows. The next couple of days will be taken up by doing battle with linux and osx. I have no idea what I'm doing on those platforms, while my mac is over 5 years old and hates nw.js, lol....

I'm excited about nw.js v13, but I understand that all greenworks plugins will need to be adapted for it... :/
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Nov 27, 2015 4:53 am

@Colludium
Don't you notice after a longer play session, your game start to stutter and lag with NW 12?

Try it, play for an hour or two non-stop.
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Post » Fri Nov 27, 2015 5:37 am

@Colludium, Congratulations! I am sure your success will inspire all of us here as well! Just to let you know, the HD video on the first page isn't working anymore on my end.
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Post » Fri Nov 27, 2015 5:48 am

Thanks @rekjl !! I just checked and the video still works for me - hopefully just a server glitch...

@Silverforce - I haven't played through in a one-er yet using v12. That will be a good test - I'll do that this weekend and monitor it closely. My game doesn't use much image/asset memory (approx 100 Mb IIRC), most of the gpu demand is from shader/blend effects and cpu demand is quite low. I suspect that I will also see evidence of a memory leak - I'm also hoping to hold out for nw v 13 and would rather avoid the risk of upset customers if I can, even if I don't see any leak evidence myself.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Nov 27, 2015 8:19 am

I was in the same boat, I mostly test features I coded, without long play through sessions until I got all the features done, then came balance and bug hunt play testing.. after 1 hour, it lagged badly. It was game-breaking. Which led me to investigate more and it was due to the Chromium memory leaks (fixed in 0.13 alpha 6+).

NW12 also suffer from vsync issues, after 15-30 minutes a lot of people reported stutter or jank. Very disruptive to games.
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