[closed] Umbra... Now available on Steam

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Post » Wed Apr 15, 2015 7:00 pm

Hi @Colludium

I found another way to finish your first level: just jump in the abyss after the chariot and your game considers the player win

(sorry i know i must stop to found bug lol)
(happy to see the trap works normally)
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Post » Wed Apr 15, 2015 7:22 pm

@MadSpy - You have an uncanny knack of finding my coding errors LOL!! Thanks again - I'll take a look at this and have it sorted in 10 mins.
A big fan of JavaScript.
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Post » Wed Apr 15, 2015 7:37 pm

OK, @MadSpy, I've re-enabled a couple of events that I had disabled for some earlier debugging... All should be well, now. I've also tweaked the background lighting effects so that no two layout runs appear exactly the same, just to make it a bit more visually pleasing.
A big fan of JavaScript.
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Post » Wed Apr 15, 2015 7:47 pm

nice visual @Colludium (a little to dark) but i finish the level on jump in the pit again instead of taking the cage(the crib? damned english)
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Post » Wed Apr 15, 2015 7:57 pm

@Madspy - more care required on my part, I missed one step!! Give it a go now, it should work, I promise!

Edit - I've reduced the darkness ever so slightly, so you can see a little more of the level without having to turn the lights in the room off.
A big fan of JavaScript.
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Post » Wed Apr 15, 2015 8:27 pm

@MadSpy, merci beaucoup pour aidez-moi, old bean! As you can see, your English is far better than my French...



Whilst learning Unity in my spare spare time I'm also going to start work on level 2. I have some cunning traps and hope to have some picture in the next few days (although this weekend is going to be taken over by Ludum Dare...).
A big fan of JavaScript.
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Post » Wed Apr 15, 2015 8:29 pm

you're almost there @Colludium !!... but (i'm an horrible bugs'hunter):

1/ when the player jump in the pit, the player don't fall... he's stop by an invisible floor (in the pit, it's funny) 3~4sec delay and go to the last checkpoint
2/ you still have a probleme with the fish, i test with the following event:
jump and grab the rope -> release -> falling to the water'edges -> climb the border -> fish visible -> grap the rope and finish in skeleton on the rope.. (flying fishs? lol)
3/when player push the skeleton -> fall down and grab -> the skeleton fall in first and grab continue with skeleton behind the player (funny to push nothing and the skeleton follow the player.

that's all (for the moment)
feel free to say "stop finding my bug" ^^
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Post » Wed Apr 15, 2015 8:41 pm

@MadSpy, ah yes - the old death by fish problem. It looks like I need to work on that one a bit more. I need to work on a proper fish hazard FSM - the one I have appears incomplete...

About the skeleton pushing - I'm not sure what you mean - do you mean pushing the skeleton onto the switch plate or pushing it off the platform? I've just found that the player needs a new FSM mode for when it's pushing something off a platform and doesn't let go.

All of your bug finding is invaluable - don't stop!!
A big fan of JavaScript.
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Post » Wed Apr 15, 2015 9:14 pm

Trying to reproduce and send screenshoot
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Post » Wed Apr 15, 2015 9:31 pm

send @Colludium
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