[closed] Umbra... Now available on Steam

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Post » Thu Apr 16, 2015 11:23 pm

Passed
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Post » Fri Apr 17, 2015 12:16 am

@ MadSpy, :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Apr 17, 2015 8:12 pm

Hi,

I tested on an old laptop to see what happens (core2duo p7xxx 2GHz, 3Gb, gt9400).
10 first sec 4~6 FPS else 12~17/18FPS but the new controls greatly helps for playing but ambiences'sound are ugly
I recommend you to check if the frame rate is below 20 ---> disable ambiences'sounds (just keep sfx footstep)

Else new controls new controls are really much better (they help the fluidity of gameplay)

Nice job again
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Post » Fri Apr 17, 2015 9:34 pm

@MadSpy - thanks for the older hardware test. My biggest concern with this project is people playing on 'average' hardware - and a core2duo isn't that old....!!

One thing I'm considering is reducing the default window size and then giving the player the option to up-scale if they think their hardware can cope. Presently the game is 1280x720 with Full Screen Scaling : Low Quality; but perhaps I might be better off starting with something like 960x540 or even smaller... and then you can just drag the window to increase the viewing area or maybe I could add a menu option as well....

Anyone any alternative suggestions? I suspect GPU fillrate is the culprit as the physics engine is hardly tested.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Apr 17, 2015 11:21 pm

if I can I will try to test test on Amd E1 / intel celeron and intel N3000 serie
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Post » Fri Apr 17, 2015 11:24 pm

Thanks @MadSpy - if it's anything older than 5 years old then I won't be advertising support. I think any GPUs older than that will struggle with rendering all of the layers I have (not many, but these are the problems we face..).
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Apr 17, 2015 11:28 pm

older than 5 years old.... maybe P4 3GHz with Nvidia 6600gt 2GbDDR ? ^^
Amd Epu E1 is very common on basic/office PC
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Post » Fri Apr 17, 2015 11:35 pm

@MadSpy, I think I can guess how they will perform :).

After this weekend's LD marathon I'm going to add a resolution / effects options page to the start menus, so players will have some control over what they see rendered if their machines struggle or have performance to spare. I will probably go for a lowest setting = lowest resolution with poor quality upscaling and monochromatic backgrounds, scaling somewhat to a top-of-the-range hardware setting that upscales to full HD with max visual effects. Should be a good diversion from planning level 2...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Apr 22, 2015 9:51 pm

So, after my Ludum Dare holiday, it's back to work! Level 2 design has started; I have a few traps in mind so far - I just hope I'm not being too ambitious (never, I say)!

Here's a snippet of my progress so far, just to prove I'm not just playing other people's games on LD:

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Post » Wed Apr 22, 2015 10:07 pm

good news ^^
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