Clothing options in a 2D game.

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Post » Sat Jan 12, 2013 4:49 pm

For my proposed method it is more about swapping out the spriteset based on what happens in the game. The onion skinning if I a not mistaken is about looking at the animation of an object and seeing multiple keyframes at once so you can see the overall steps of the animation superimposed on one canvas and then tweak them as necessary. I apologize if I am misunderstanding the use of onion skinning in this particular instance.
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Post » Sun Jan 13, 2013 2:34 am

make multiple sprites , add them each as different anims for an object ,then make a menu where each button changes the anim for the object
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