Cluckles' Adventure - platform game

Show us your completed creations made in Construct 2

Post » Sun Jun 05, 2016 7:27 am

EDIT: 05 Apr 2017
Cluckles' Adventure will be releasing on Steam on 10th April 2017 (PDT).

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EDIT: 02 Jan 2017
Cluckles' Adventure is now on Steam Greenlight. Help me out and vote if you'd like to see the game on PC.

Note: Cluckles was successfully Greenlit with 725 yes votes (60% of the total vote) after about 12 days. Thanks to everyone who voted!

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EDIT: 31 Dec 2016

Cluckles' Adventure is now available for download on Android and iOS.

GooglePlay
AppStore
Website (itch.io): www.littleadventuresgames.com
YouTube: Cluckles' Adventure Gameplay Trailer

Please post any feedback / comments / bugs in this thread.

I'm specifically interested to hear about:

-What device and OS you are using.
-How is performance on your device?
-What do you think of gameplay in general? Is the game engaging, boring, too hard, too easy?

Please let me know your thoughts and impressions.
Last edited by Artpunk on Fri Apr 07, 2017 2:43 pm, edited 13 times in total.
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Post » Sun Jun 05, 2016 8:23 am

can u tell me how to upload such a picture like that ?
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Post » Sun Jun 05, 2016 8:26 am

Yes. I just used a little program called GifCam to make an animated gif. Then uploaded to imgur.com. Then you can copy/paste a link from imgur to the forum. Theres probably better programs to use than GifCam though tbh.
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Post » Sun Jun 05, 2016 9:04 am

nice work !
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Post » Sun Jun 05, 2016 9:13 am

ok thanks
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Post » Mon Jun 06, 2016 3:49 am

looks like a funny game

I liked it
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Post » Wed Jun 22, 2016 9:02 am

I made a settings screen with sprite sliders to control the music and sound effects. Im pretty happy with how it works... at least it doesn't seem to have broken yet :D

Sound effects and music can be controlled independently. The buttons at the left toggle between muted and full volume, or you can use the slides to set the volume.

Now I need to find or make some nice music loops.. music is tricky :?

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Post » Wed Jun 22, 2016 11:15 am

Looks nice! How many levels are you planning to have? Any bosses?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Wed Jun 22, 2016 1:22 pm

Thanks! I'm planning for 60-80 levels at this point. The levels will be on the short and fast side, and gradually increase in difficulty. I'd *love* to have bosses, but I think it's probably beyond me for this project. I'm trying to keep it as simple as possible so I can actually finish it! And I'm finding it a steep enough learning curve even keeping it this simple.
So yeah, in a future project I'll attempt some bosses.
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Post » Wed Jun 22, 2016 1:31 pm

This is quite nice. The gameplay seems very fluid and satisfying so far, and the graphics give off a Terraria vibe.

Nice work.
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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