Cluckles' Adventure - platform game

Show us your completed creations made in Construct 2

Post » Tue Mar 07, 2017 11:11 am

Nice work, congrats!!! ; -)
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Post » Wed Mar 08, 2017 5:34 pm

Looking good!

Only suggestion I have is to not use the red blood at all in your game and stick with the green blood or some other effect besides blood.

Since this is going to attract younger kids and parents have a real problem with blood in their kids games and it can cause it to get a rating on some arcades that would limit who can play it.

Best of luck on getting it on Steam!
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Post » Sun Mar 12, 2017 1:48 pm

lamar wrote:Looking good!

Only suggestion I have is to not use the red blood at all in your game and stick with the green blood or some other effect besides blood.

Since this is going to attract younger kids and parents have a real problem with blood in their kids games and it can cause it to get a rating on some arcades that would limit who can play it.

Best of luck on getting it on Steam!

Indeed! Even though it looks dope as f***, but it's not kids-rated. You then have to change your ratings on the game.

I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

Because it doesn't work when I test it, maybe I have to publish it for it to work?
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Post » Mon Mar 13, 2017 1:03 am

DonRIF wrote:I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

Because it doesn't work when I test it, maybe I have to publish it for it to work?

Hey @DonRIF . I have a couple of parts to the GameCenter functionality.

First I make sure the player is logged in to GameCenter. I do this at the beginning when game is starting up (when the title screen is showing).
So the events are:

Browser is online
Trigger once > CordovaGame login

If the user is already logged in to GameCenter (in the device's settings), they will see a little 'welcome to GameCenter' banner appear in the game when the login action fires. If they are not logged in, a window will display requesting they log in.

Then for the menu button to call up achievements, I just check they are logged in and then use the action 'show achievements'.
So the events are:

On button touched
CordovaGame is logged in > CordovaGame Show Achievements

Im pretty sure you can test GameCenter functionality as an 'Internal Tester' in iTunesConnect.


By the way, I learned a lot from the examples posted by @AndreasR. If you havent already checked his example capx's then you want to grab them, they will definitely help you. In this case, if you look at the one called 'Cocoon Google Play Games (Cordova Game)' that should be useful. While AnreasR is interested more in Cocoon, you can still see how he sets up the capx and then just adapt it to work in XDK.

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Post » Mon Mar 13, 2017 2:12 am

Artpunk wrote:
DonRIF wrote:I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

Because it doesn't work when I test it, maybe I have to publish it for it to work?

Hey @DonRIF . I have a couple of parts to the GameCenter functionality.

First I make sure the player is logged in to GameCenter. I do this at the beginning when game is starting up (when the title screen is showing).
So the events are:

Browser is online
Trigger once > CordovaGame login

If the user is already logged in to GameCenter (in the device's settings), they will see a little 'welcome to GameCenter' banner appear in the game when the login action fires. If they are not logged in, a window will display requesting they log in.

Then for the menu button to call up achievements, I just check they are logged in and then use the action 'show achievements'.
So the events are:

On button touched
CordovaGame is logged in > CordovaGame Show Achievements

Im pretty sure you can test GameCenter functionality as an 'Internal Tester' in iTunesConnect.


By the way, I learned a lot from the examples posted by @AndreasR. If you havent already checked his example capx's then you want to grab them, they will definitely help you. In this case, if you look at the one called 'Cocoon Google Play Games (Cordova Game)' that should be useful. While AnreasR is interested more in Cocoon, you can still see how he sets up the capx and then just adapt it to work in XDK.

Andy's Freebies, Store Items, Giveaways and more!

Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the @Cranberrygame one. Everything works fine now, thanks a bunch my friend!
I will release a quiz/trivia game very soon, I'll keep you in touch! :)
By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.
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Post » Mon Mar 13, 2017 2:29 am

DonRIF wrote:Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the @Cranberrygame one. Everything works fine now, thanks a bunch my friend!
I will release a quiz/trivia game very soon, I'll keep you in touch! :)
By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.

Yeah I tested the C2 native GameCenter plugin extensively but I could never get it to work. I followed the directions Kyatric provides in his tutorial to the letter with no success. So the only option available is to use the Cranberrygame CordovaGame plugin.

Oh youre using Phonegap, ok. I was able to get XDK working pretty well and got decent performance with my game, so I never experimented with Phonegap.

Definitely post when you release your game, Ill check it out.
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Post » Tue Mar 14, 2017 1:32 pm

Artpunk wrote:
DonRIF wrote:Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the @Cranberrygame one. Everything works fine now, thanks a bunch my friend!
I will release a quiz/trivia game very soon, I'll keep you in touch! :)
By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.

Yeah I tested the C2 native GameCenter plugin extensively but I could never get it to work. I followed the directions Kyatric provides in his tutorial to the letter with no success. So the only option available is to use the Cranberrygame CordovaGame plugin.

Oh youre using Phonegap, ok. I was able to get XDK working pretty well and got decent performance with my game, so I never experimented with Phonegap.

Definitely post when you release your game, Ill check it out.

Hey @Artpunk, here is my quiz game released on Android (on iOS in a couple of days), your feedback will be much appreciated! :)
viewtopic.php?f=148&t=188889
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Post » Sat Mar 25, 2017 1:31 am

Just including the official IAP plugin, exporting to cordova, and then building with PhoneGap will come up with a huge error.
Intel has the same error.
Scirra's official plugins don't work, and they haven't updated or supported them for a long time.
So how are we supposed to include IAP much less ads if scirra's plugins are bad???
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Post » Sat Mar 25, 2017 1:32 am

Also, why do they have plugins if they refuse to support or update them?
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Post » Sat Mar 25, 2017 3:07 am

Yes I found it frustrating too, but they have announced they will be releasing updated plugins for iAP and Ads for Construct3, and Ashley has also said he would consider making an updated GameCenter plugin for C3 as well.
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