Cluckles' Adventure - platform game

Show us your completed creations made in Construct 2

Post » Wed Oct 05, 2016 11:34 pm

You spelled the title correctly. CONGRATULATIONS!

::Grammar Police walk away::
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Post » Wed Oct 05, 2016 11:52 pm

Hehe funny u mentioned that. I had the apostrophe in the wrong place in an earlier version...
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Post » Thu Oct 13, 2016 4:30 pm

I think Google in one of Its multiple forms (GooglePlay I guess) allows you to set some kind of beta-testing system, but me i never got that far yet! Randomly googled. Have you considered Greenlight? Seems to be the holy grail for many. Never got that far either.

Your game looks awesome mate. Polished and fluent and... massive too! Congrats!
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Post » Thu Oct 13, 2016 10:22 pm

megalocrator wrote:I think Google in one of Its multiple forms (GooglePlay I guess) allows you to set some kind of beta-testing system, but me i never got that far yet! Randomly googled. Have you considered Greenlight? Seems to be the holy grail for many. Never got that far either.

Your game looks awesome mate. Polished and fluent and... massive too! Congrats!


Hey man thanks for that link! And for the positive feedback too :D

Ive been exploring GooglePlay the last couple of days while setting up Achievements, and I noticed the settings there to do beta and alpha testing.. I havent delved into it, but in passing I saw it was possible to set up a closed testing system, where only people who I provide a link can particpate, or an open system where anyone who discovers it can participate... so yeah if I get that far I think I would definitely use that. To be honest, at the moment I am leaning toward just putting it out in the wild without feedback from beta testers...

As for Greenlight. I would definitely consider that! My first priorities are Android and iOS, and following that Id try to get it on a range of other platforms: Steam, Kongregate, Amazon, Windows Phone. Id like to try it on as many platforms as possible just to test which ones can generate revenue.
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At the moment Im having a bit of a nightmare getting the game to build in XDK... I always suspected this would happen. For the game to be successful on mobile, I figure I need the following three three features:
1. Google Analytics
2. An ads system to generate some income.
3. Achievements (for GooglePlay and Apple GameCenter?)

Im trying to use the Cranberrygame Cordova plugins for all three. At this point I have the first two working, but XDK gives me build errors when I include the plugin for GooglePlay achievements /leaderboards etc...

Its killing me because its beyond my ability to troubleshoot. At this point I'm thinking Ill have to ditch XDK and try alternatives: Cordova CLI, Cocoon.io or Phonegap... One of the XDK guys is helping me on their forum, but if that doesn't lead anywhere Ill probably have to drop XDK.

The game itself is finished. And I am so tantalisingly close to publishing this on Android, once I get past this last hurdle of building it...
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Post » Wed Oct 19, 2016 7:03 pm

Woow this Game is amazing !!!!
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Post » Wed Oct 19, 2016 8:55 pm

hey this game is very cute i love it
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Post » Wed Oct 19, 2016 9:34 pm

beta avail yet?
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Post » Wed Oct 19, 2016 11:22 pm

Hey @simplo85games, @mannygill99 thanks guys!!!

@Mubot Very very very close to having beta available. You wanna help beta test on Android?
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Post » Tue Nov 29, 2016 7:33 am

Image

Cluckles' Impossible Adventure is
EDIT: Getting an update and will be back up soon. Apologies.

If anyone feels like playing I would be very interested to hear your feedback.
Specifically Id love to hear feedback about the following things:

-Performance (do you get smooth game-play on your Android device?)
-When commenting on performance please let me know what device you are using, and which version of Android your device is running.
-Any bugs (eg enemies not patrolling properly, achievements updating properly, that kind of thing).
-Also what are your impressions of the game in general? (is it too hard, too easy, challenging, fun, boring, stupid, what do you think?)


Ive limited the game to devices running Android 6.0, because older devices dont run the game very smoothly. So Im trying to restrict it to newer more powerful mobile devices.. I may even change that to restrict it to devices running Android 7.0 depending on what kind of feedback I get.

The game will be published on Kongregate soon, and hopefully also iOS.
Last edited by Artpunk on Mon Dec 12, 2016 12:44 am, edited 2 times in total.
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Post » Tue Nov 29, 2016 10:40 am

I tried the game and it is very polished and touch controls feels very responsive. Runs super smooth on my Galaxy s6+ :) So congratulations to the release and I hope you'll get many downloads.

Good decision to only make it available to Android 6.0+ this way you avoid bad reviews from users who have too weak phones to run the game as intended.

Gave it a 5/5 review as well :D
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