**Cluckles Featured on AppStore!!!** :O

Discussion and feedback on Construct 2

Post » Sat Jan 07, 2017 7:11 pm

Maybe updating intel XDK would fix that issue. But for me I have no problems on my iPhone and Ipad !!
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Post » Sat Jan 07, 2017 7:12 pm

The game works fine !!!
Dont know about those bad reviews saying black screen.
But seriously. I dont think there is anything you can do except updating intel XDK :/
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Post » Sat Jan 07, 2017 7:38 pm

Excellent News!!! Once you game hits 50,000 downloads on either platform , let me know so I can put it in this thread
successful-and-featured-android-games-made-with-c2-update_t181526

On twitter search for android youtubers and tweet to them. Most important tags #IndieDev and #Indiegames you will get more retweets with those tags.

Also here are more tags to get you downloads #AndroidGames #Googleplay #RetroGames #RetroGamer

On facebook search for Android groups at least 4-8 of them and post your game once a day on facebook.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sat Jan 07, 2017 11:02 pm

Ahmed Elgamal wrote:Maybe updating intel XDK would fix that issue. But for me I have no problems on my iPhone and Ipad !!


Im using the latest XDK (3759) and C2 beta 241. I realised I was using an older version of the XDK plugin: 'Cordova WKWebView Engine'. I upgraded that from 1.0.3 to the latest v1.1.0.. So I have an updated version of the game, using the newer plugin currently in Internal Testing on iTunesConnect and also submitted for release.. blindly hoping that will improve the situation.

I was told it could be a performance issue... I think maybe it requires too much cpu on startup? So weaker Apple devices dont like it and can't start the game? But I dont know if thats really the case...

@Ahmed Elgamal , what Apple devices do you have and which iOS versions are they running?

PixelPower wrote:On twitter search for android youtubers and tweet to them. Most important tags #IndieDev and #Indiegames you will get more retweets with those tags.

Also here are more tags to get you downloads #AndroidGames #Googleplay #RetroGames #RetroGamer


Thanks for the tags.. I have no idea how to use Twitter.. learning.
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Post » Sun Jan 08, 2017 6:56 am

@Artpunk I found a feed on twitter with your game. Contact the people on the feed and let them know your the developer of the game, you might get lucky and get an interview or shoutout to get more fans. Here is the link

https://twitter.com/search?f=tweets&q=c ... pd&lang=en
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun Jan 08, 2017 7:25 am

@Artpunk I also posted this in the main Reddit for Android Gaming so you should see more of a boost on Android as well. Keep working on marketing bro , this is a life changing moment I am so happy for you.

https://www.reddit.com/r/AndroidGaming/ ... adventure/
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun Jan 08, 2017 8:16 am

Hi,
You said you used intel XDK to build this game. Well !
How did you manage to make landscape works with both angles (sides)
You know what I mean right. Default landscape side only works in intelXDK but you made 2 landscape sides !
Just how ?!
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Post » Sun Jan 08, 2017 9:42 am

@PixelPower hey man thanks for this info and thanks for posting on reddit for me. I contacted those guys at APK4Fun through their website, as I wasnt able to message them on Twitter if they dont follow me already. I submitted the game for review on their site.

Also Ill post something in that reddit group you found.

Ahmed Elgamal wrote:...How did you manage to make landscape works with both angles (sides)


Sorry Ahmed I'm not sure what you're asking. In project settings I have Full Screen Scaling set to 'Scale Outer' if that helps.
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Post » Sun Jan 08, 2017 10:38 am

I made a photo to explain what I mean !

Image
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Post » Sun Jan 08, 2017 11:37 am

Ok I see what you mean. Well I have orientation set to Landscape in both C2 project settings and XDK build settings. I dont think im doing anything else to control the orientation.
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