CocconJS WebGL Soon?

Discussion and feedback on Construct 2

Post » Mon Mar 25, 2013 11:43 pm

Hopefully this means future construct 2 updates geared towards mobile will be focused mainly on Cocoonjs so we have a perfect partner for C2.
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Post » Tue Mar 26, 2013 12:12 am

[QUOTE=labithiotis] Ludei just tweeted "#WebGL on every Android and iOS device, for the first time ever! ow.ly/jpnCS #HTML5 #games #GDC2013"

Now if they could just support Windows 8 Phone and Blackberry, so it's a single eco system [/QUOTE]

You can't do WebGL in WP because the apis aren't exposed. The only thing we have access to is the browser control. The core is IE10. Our hands are pretty tied on this one. Microsoft did this as a way to keep a clean handset, but I also blame Google for not working with MS to get Chrome working on WP8 or even Win8 for that matter... MS can open up APIs for preferred partners I think. But there is a lot of bad blood between Silicon Valley and Redmond. To our detriment.
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Post » Tue Mar 26, 2013 1:19 am

And this comes just after @vikerman implemented WebGL for Ejecta..
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