CoconJS 1.4.4 is live (Ouya support!)

Discussion and feedback on Construct 2

Post » Thu Oct 17, 2013 3:33 am

I could be wrong, I just don't see a specific option in the CocoonJS Object about controllers.

Unless the Gamepad object works with it???ArcadEd2013-10-17 03:33:22
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Post » Thu Oct 17, 2013 5:36 am

Well, I can confirm it works with the Game Controller object.

I created a small test project, added the controller object and compiled with the cloud compiler and ran the apk on my ouya. Voila, controller and shooting with the controller :).

When using the 8Direction object, it defaults to the left analog stick for controls, but I confirmed that D-Pad does indeed work.
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Post » Thu Oct 17, 2013 5:50 am

@ArcadEd - this is great news! But any idea of how to monetise from it? I had used Clay.io in the past for IAP, but just wondering is there's a cleaner way.
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Post » Thu Oct 17, 2013 5:53 am

No, I'm guessing Cocoon will be adding iAP support for OUYA soon. Not sure why they wouldn't have done it all at once.
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Post » Thu Oct 17, 2013 6:18 am

@Tobye @ArcadEd

Title: Ouya developers report poor to middling sales figures for early games

http://arstechnica.com/gaming/2013/07/ouya-developers-report-poor-to-middling-sales-figures-for-early-games/

Ravensword: Shadowlands: $100 to $200 per day since launch.
Radiangames (Inferno+, Ballistic): 3,243 free downloads, 111 sales (3.42%) in first six days.
Wind-Up Knight: 15,000 free downloads, 1% purchase (about 1,500 sales). $726.88 in revenue, after Ouya's cut
Knightmare Tower: 49,000 free downloads, 2,100 purchases (4.28%). $6,000 in developer revenue.
Ryan Wiemeyer told Gamasutra that zombified retro send-up Organ Trail has sold 501 copies on 13,112 downloads (3.8 percent conversion rate)

Shay Pierce says the Ouya port of Bennet Foddy's eccentric wrestling game Get on Top has seen 520 sales from 9,700 downloads (5.36 percent conversion).

RPG Nimble Quest has seen only 122 purchases off 6,508 downloads, developer David Marsh told Edge, bringing in only $427 in profit so far (1.87 percent conversion rate)

BombBall developer E McNeill previously revealed that his game sold only 46 copies from about 8,000 downloads in its first six days being featured on the Ouya store (0.6 percent conversion)szymek2013-10-17 06:20:09
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Post » Thu Oct 17, 2013 6:24 am

@szymek

We all know that Ouya is bad when it comes to game sales, popularity, etc. We are just excited finally able to get our games on a TV. This is the first step, before Scirra allows us to deploy our games to Wii U, Xbox One, and maybe PS4.
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Post » Thu Oct 17, 2013 6:28 am

If taking a game I already made and spending an hour on it to make it work on the OUYA, the rest is pure profit. Even if it's a a few hundred to a few thousand bucks

I wouldn't spend my time to make a game exclusive for the ouya though.ArcadEd2013-10-17 06:29:19
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Post » Thu Oct 17, 2013 6:29 am

@KazaaMafiaa

yes, I know.

@ArcadEd

100% agreement. I forgot about that.szymek2013-10-17 06:31:12
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Post » Thu Oct 17, 2013 6:32 am

[QUOTE=ArcadEd] If taking a game I already made and spending an hour on it to make it work on the OUYA, the rest is pure profit. Even if it's a a few hundred to a few thousand bucks

I wouldn't spend my time to make a game exclusive for the ouya though.[/QUOTE]

Which is why I changed my mind about making an Ouya exclusive after learning about the horrible sales.


However, I just may port my Galaxy Aggression game over to Ouya now, just need to buy the console now from Gamestop lol..
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Post » Thu Oct 17, 2013 6:35 am

@szymek - From what I can tell it's a silly idea to pin all your efforts on developing for Ouya, but that the main reason so many games fail to make any money is, well, they are phone games. I don't see why anyone is paying for a console then paying for a game when they could just have it everywhere on their phone instead. This may not be the case as I don't really have an good knowledge of the Ouya library, but from all the game you just listed - and every other game I've heard of on it - this is the case.

So I reckon the only people who could make decent cash from it are people building for other targets (that involve more than a touch screen) and then porting that over. Maybe a really good fighter or something.
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