CoconJS 1.4.4 is live (Ouya support!)

Discussion and feedback on Construct 2

Post » Thu Oct 17, 2013 6:42 am

@Tobye

it seems that Ouya is weak console, with bad marketing, weak games and bad business model (for most people "demo" game is enough) - but I agree with @ArcadEd: it is always better to put game on new environment, because every dollar counts. So it's nice that CocoonJS supports Ouya.
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Post » Thu Oct 17, 2013 7:18 am

i dont know for ouya unfortunately i dont have it.i dont see layout by layout loading in the update, so the only(?) major(?) update is for ouya i think.Anyway the sounds loading ok for me but the same was happened in 1.4.3.
its a step forward for sure but why are you waiting ouya to see your game in tv?you can do it also with a hdmi cable or with an android tv device -its like a usb stick- (china rules) priced about 50$ and it has maybe better hardware than ouya.
Ouya for me failed to bring evolution in consolesIts an overpriced device with outdated hardware(from the moment it came out)and lack of games (and why not exclusive games for ouya too) i hope if they release an ouya 2 device things get better but until then steam OS console will be out and the possibilities maybe are better.
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Post » Thu Oct 17, 2013 4:00 pm

A comment about power. blah blah blah. Wii was "outdated" on release. Still kicked sales bottom though. But I digress this is about an update and not sales. Let's keep it on topic people.

@ArcadeEd
Are the buttons working for you. I tested my game out and the buttons dont work. The left analog does. I really really need buttons. Is there a mapping of the buttons that might be a little different?
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Post » Thu Oct 17, 2013 4:41 pm

Yeah, I only tried one button though. The A button in C2 worked as the O button on the ouya pad.

I did try the platformer demo I used in my Tutorial Class and could never get past the Ludei screen. It's a full platformer level so it's roughly 6000x700. I'm guessing the ouya didn't like that.
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Post » Thu Oct 17, 2013 6:14 pm

Does CocoonJS work again as an export option? Does it no longer totally blow?
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Post » Thu Oct 17, 2013 11:18 pm

This is awesome! Can't wait to have an OUYA export.
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Post » Fri Oct 18, 2013 12:35 am

@jayderyu
wii u is nintendo=exclusive games.So without exclusive titles the future is dark for every console.Its a different story nintendo and ouya we cant compare ferrari with zastava sorry.an outdated ferrari still beats an outdated(or a new) zastava.But with the exclusives wiiu can save the day and hope for "resurrection".Even for steam console there's too much talk about exclusives as half life 3 to take people's attention to another(?) ouya-like (i hope not) console.

My biggest concern is that we give so much attention to ouya with the 479 games (and how many buyers?lol)until now, and not for a major update for a better-solid wrapper for android and ios where Millions of people everyday use their stores.
ok multiplatform exports is a great thing but first try to make it work fine and add more features.its not the quantity its the quality of exporters.1 year has passed and even spaceblaster crawls in cocoonjs..

Ok im happy for ouya support many of you guys want it and its good.But for me ouya support is only a tree in a big problematic forest of apple trees and kit-kat-jellybean trees.i think they taste good but i cant taste it for now...12-18 (4 of them animated) sprites, 4 sounds 1 backround and 27 events 16-32 fps its not a very good performance if you take in mind that ive got only one layer (the first stage)and i want another 8 layers at least...spy842013-10-18 00:50:24
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Post » Fri Oct 18, 2013 2:49 am

@ArcadeEd
Are you using a current beta or the last stable release?
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Post » Fri Oct 18, 2013 3:06 am

@spy84

"My biggest concern is that we give so much attention to ouya with the 479 games (and how many buyers?lol)until now, and not for a major update for a better-solid wrapper for android and ios where Millions of people everyday use their stores. ok multiplatform exports is a great thing but first try to make it work fine and add more features.its not the quantity its the quality of exporters.1 year has passed and even spaceblaster crawls in cocoonjs.."

+1

the issue is that only a few Construct 2 devs use it for real $work$, and others are just dreaming that their RPG will be hit on Wii U in 2015 :)) Besides of that Scirra gets more money from education licenses (yearly) than one-time dev licenses.
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Post » Fri Oct 18, 2013 3:49 am

I'm using 146. Did 147 add anything that might change things?
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