cocoon in app purchase problem

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Post » Mon Jul 08, 2013 11:55 pm

after the new cocoonjs update the in app purchases are not working
thay just keep failing

is any one else having the same problem i think it is due to not being able to enable sandbox mode or it cud be a fault with the construct 2 cocoon plugin im not sure

i have tried to email cocoonjs people and not had any response for about a week

is any one else having the same problem ???
its doing my head in now as my app was ready for the app store before the update


    
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Post » Thu Jul 11, 2013 5:47 pm

Does r138 solve the issue?

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Scirra Founder
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Post » Sun Jul 21, 2013 10:39 am

I have the same problem, no response from the actions "Purchase product "'ID'" from CocoonJS
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Post » Sun Jul 21, 2013 9:30 pm

Hi,
I have somes problemes with CoconnJs too(last one)
when I export my project with the last version r132, I can test it on my phone(XperiaS Android 4.1.2),
But with the new version r139, when I test it on my phone, I have a BlackScreen with just Fps...

I already try differents export but not better,
Some idea?

Thanks!
Ben
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Post » Sun Jul 21, 2013 9:38 pm

the new update fixes this problem for me i only use apple tho not google play so cannot say for that

just have to change the settings to managed and sandbox enabled in construct 2 before compiling thanx again
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Post » Mon Jul 22, 2013 12:04 am


I try with an Iphone3 too, but it's the same.
(work from r132/don't work from r139)
What you mean exactly by "managed and sandbox enabled"?
I can't find it on construct2.

Thank!
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Post » Tue Jul 23, 2013 12:01 am

update construct 2 to the latest beta or the latest stable the make sure the setting are like they are in the pic below
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Post » Tue Jul 23, 2013 5:12 pm

thanks!
but not work well for me... I will finish my game with r132 version, but I keep it for next one
thanks again
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Post » Tue Jul 23, 2013 6:17 pm

do you want to send me the .capx n i will have a look for you

you have to set the names up in itunes connect aswell
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Post » Sun Aug 11, 2013 5:43 am

@uk4dee - so did you get IAPs working for cocoon 1.4 as well? This was my first go but I seem to keep getting purchase failures. I've set up the purchase in iTunes connect and it still seems to not work. Was there anything special you did to get things working?

This is also the last bit I need to make my game releasable
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