Cocoon JS V2

Discussion and feedback on Construct 2

Post » Thu Apr 03, 2014 4:18 pm

Message: Gianmichele can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
http://blog.ludei.com/html5-apps-phonegap/

Apparently it has an accelerated webview that is supposed to be helping with compatibility.
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Post » Thu Apr 03, 2014 4:47 pm

I'm about to download it and test it out with my game to see if made any different at all.
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Post » Thu Apr 03, 2014 4:49 pm

So we can export it from Construct 2 as html5 and upload it to ludei's cloud service to export it to ios and android?
Working on "EVERBLAST"
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Post » Thu Apr 03, 2014 4:56 pm

something I saw interesting from https://www.ludei.com/cocoonjs/

"CocoonJS not only bundles apps and games for mobile but also for desktop and web based platforms such as Windows, MacOSX, Linux, Tizen, Mozilla Marketplace, Chrome Store, Pokki, OUYA, etc. Ludei is adding new platforms all the time making developers’ life easier!"

does this mean we'll have an alternative to Node-Webkit?
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Post » Thu Apr 03, 2014 5:02 pm

what about the "GREAT" splashscreen ?
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Post » Thu Apr 03, 2014 5:03 pm

Hope it improves stability to physics on mobile devices..
Working on "EVERBLAST"
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Post » Thu Apr 03, 2014 5:22 pm

Is there any news about new C2 plugin?
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Post » Thu Apr 03, 2014 5:32 pm

So I suppose we can start to use DOM elements in iOS now too?
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Post » Thu Apr 03, 2014 5:42 pm

I just tried it, seems a little faster, but tiled bgs, 9Patch and audio still don't' work right in some cases..

and the splash screen is doing the flashy thing again. It was gone for a while, but it's back.
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Post » Thu Apr 03, 2014 5:49 pm

firebelly wrote:I just tried it, seems a little faster, but tiled bgs, 9Patch and audio still don't' work right in some cases..

and the splash screen is doing the flashy thing again. It was gone for a while, but it's back.



Is the new Android launcher out yet? Nothing in iOS right now
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