CocoonIO - Free Construct 2 Game Template

Discussion of tools and resources for game developers

Post » Thu Jun 23, 2016 11:59 am

Hi!
Since that the most bugs and issues can be avoided by the accurate project settings, I decided to create two (Landscape and Portrait) free Construct 2 project templates with the recommended settings.

Guide & Download: Construct 2 - Free Project Templates

Any feedback or suggestions are welcome!

Thank you!

Regards
Andy
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Post » Fri Jun 24, 2016 8:56 am

16:9 seems really weird for phones, no? For my app I used 1920x1080 and it worked fine and all phones I think. Back then with CocoonJS Letterbox Scale worked, right? This is also interesting: https://www.scirra.com/tutorials/998/sc ... for-mobile

~
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Post » Fri Jun 24, 2016 9:29 am

Fireche wrote:16:9 seems really weird for phones, no? For my app I used 1920x1080 and it worked fine and all phones I think. Back then with CocoonJS Letterbox Scale worked, right? This is also interesting: https://www.scirra.com/tutorials/998/sc ... for-mobile

~


Hi,

1920x1080 is a 16:9 screen ratio, so it should fit on most devices as well. However for tablest I personally recommend you to use a 16:10 screen ratio (1920x1200). Moreover it's not needed to built your mobile games in full hd, hd is sufficient. But this is up to you ;)

Yes CocoonJS did support Letterbox scale, but CocoonIO doesn't.

Thank you for your feedback!

Regards
Andy
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Post » Fri Jun 24, 2016 11:41 am

Ah I see. Thanks for the info, but I won't rlly know if the conusmer is gonna play my app on a tablet or not.
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Post » Fri Jun 24, 2016 11:55 am

Fireche wrote:Ah I see. Thanks for the info, but I won't rlly know if the conusmer is gonna play my app on a tablet or not.


It's the best to be prepared for it ;) If you use Google Analytics, you can see how many people do play your game with a tablet.
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Post » Sun Jun 26, 2016 12:03 pm

When I set the layout size to 1920x1200 and center the game content, will it still be centered for non-tablets (1920x1080, etc)?
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Post » Mon Jun 27, 2016 5:30 am

Fireche wrote:When I set the layout size to 1920x1200 and center the game content, will it still be centered for non-tablets (1920x1080, etc)?


Yes ;)
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Post » Wed Jul 06, 2016 4:23 pm

~[/quote]

Hi,

1920x1080 is a 16:9 screen ratio, so it should fit on most devices as well. However for tablest I personally recommend you to use a 16:10 screen ratio (1920x1200). Moreover it's not needed to built your mobile games in full hd, hd is sufficient. But this is up to you ;)

Yes CocoonJS did support Letterbox scale, but CocoonIO doesn't.

Thank you for your feedback!

Regards
Andy[/quote]

You recommedn 1920x1200 but in your blog post it says 1280x800, is that the same aspect ratio?
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Post » Thu Jul 07, 2016 10:08 am

justifun wrote:~


Hi,

1920x1080 is a 16:9 screen ratio, so it should fit on most devices as well. However for tablest I personally recommend you to use a 16:10 screen ratio (1920x1200). Moreover it's not needed to built your mobile games in full hd, hd is sufficient. But this is up to you ;)

Yes CocoonJS did support Letterbox scale, but CocoonIO doesn't.

Thank you for your feedback!

Regards
Andy[/quote]

You recommedn 1920x1200 but in your blog post it says 1280x800, is that the same aspect ratio?[/quote]

I recommend the user 1920x1200 because he has built his game in 1920x1080. But generally 1280x800 is sufficient.

Regards
Andy
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