CocoonIO - Help, Ressources & free capx examples

Discussion of tools and resources for game developers

Post » Thu Feb 25, 2016 12:41 pm

About
Hi all!
I made this topic to ease you the start with cocoonio. I know it's diffrent then Intel XDK and a lot of people think it's more complicated, but this is only true at the first sight. So I give my very best to support and answer your question here and in the cocoon support forum.
So don't hesitate to ask!

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I'm about to create free code examples for all offical Cocoon plugins. This covers up following.

  • CocoonAds (with AdMob and mopub)
  • CocoonInApp (Android, but works the same with iOS in Construct 2)
  • CocoonGooglePlayGame & GameCenter
  • CocoonCanvas+
  • Cocoon Social (for Facebook)

You can download those plugins from github (this link will directly download the latest zip file)
GitHub - Cocoon Plugins by Ludei

Currently I'm also working on examples to get @cranberrygame 's cordova plugins working! But note, in order to open those examples you will need the Cordova Plugin pack, which is available in the Scirra Store.

Cordova Plugin Package by Cranberrygame (Scirra Store)

Download
License: Personal Use only (study) //It's an inexpensive commercial license available, just contact me!
Download: Shatter-Box (no registration needed)

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I also have written a few tutorials and one complete "How to build with CocoonIO using Construct 2" guide. I try everything to keep it accurate as possible. If you find something unclear or if you miss some step completely, don't hesitate to let me know! I'll then try to update it ASAP.

Wiki: Shatter-Box
or jump directly to the complete guide over here:
How to build with CocoonIO using Construct 2

Moreover ludei has setup a completely new doc page.
Docs

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Sadly there are still some bugs when you use CocoonIO and Construct 2. So I made a troubleshooting page to list the most known bugs and a way to fix that. @ludei is working hard to fix all bugs ASAP. If you figure something out what isn't working like it should, please let me know here or in the cocoon support forum.

Check out the troubleshooting page: Troubleshooting
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Post » Thu Feb 25, 2016 1:06 pm

+1 Great thanks again @AndreasR. Looking forward for the @cranberrygame implementations examples.
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Post » Thu Feb 25, 2016 1:17 pm

or replacements of cranberry's plugins with official Cocoon plugins. Cranberry plugins often go out of date for whatever reason. The ones provided so far have been excellent, but things like google analtyics.. multiple ad networks (like using vungle + admob).

The existing ad plugin only allows one at a time.. which means you can only use one service.. and it's often nessesary to use several.
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Post » Thu Feb 25, 2016 1:35 pm

For Android Cocoon plugins adds a lot of permissions requests to the customer and therefore I asked @AndreasR to show how can we do it with cranberry's plugins. There is always a choice to use it or not, but I would like to have that choice. Till now it gave me compilation error.
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Post » Sat Feb 27, 2016 1:49 pm

I'll start today to work out the cranberrygame examples ;) I'll let you know here when they are done.

Regards
Andy
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Post » Sat Feb 27, 2016 2:12 pm

Awesome, thanks @AndreasR ;)
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Post » Tue Mar 01, 2016 2:26 pm

I'm interested in how to use cranberry's plugins, too. Hope they request fewer permissions.

Has anyone encountered problems when showing ads via the build-in C2 object and then compiling with Cocoon IO?
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Post » Tue Mar 01, 2016 2:42 pm

I didn't manage to set it up. That's why I asked Andy to show how to do this ;)
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Post » Tue Mar 01, 2016 3:02 pm

@AndreasR - Thank's for your tutorials :-) . Is it possible to convert Published GooglePlay Apps that are built on IntelXDK to Cocoon.IO?
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Tue Mar 01, 2016 3:29 pm

If Intel sends you the key store which is used to sign your apps in their build system then you can upload this keystore to CocoonIO.

I was thinking about that recently and I think the wise move is to always use your own key even if you use Intel XDK. Then you can switch from one wrapper to another in easy way in case there is some critical issue with one of them at the moment. I will test it out soon and write tutorial about it.
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