Cocoonjs 1.4 issues with rendering

Discussion and feedback on Construct 2

Post » Mon Aug 26, 2013 12:20 am

[QUOTE=Xionor]

Construct 2 itself is a third-party solution to programming games.
If you want to avoid those, you should code it yourself in native language.[/QUOTE]

You are misreading what I meant: I really like Construct 2, and come from a developer's background myself. The thing that causes alarm bells to start ringing in my head is Ashley's response that it's up to Ludei to fix things. Who's to say Ludei will not respond in like manner, and tell us that Scirra should adjust their code?

Ludei's Cocoonjs is closed source as well, and we have to trust them not to change the license the day after tomorrow. Updates have been quite slow as well compared to other mobile game ecosystems.

For me personally at least, it creates a somewhat fragile environment to rely on for my development. That is why I have been investigating Ejecta as an alternative, and I got simpler projects running quite nicely through xcode. It also frees me from being dependent on Ludei, and I have far more control over the output. That, and the benefit of working with an open source, means I can fix things myself if required.

With Ludei I cannot fix anything myself, nor can anyone from the community. I do not have the time to debug to get our game working in Ejecta, so for this project this late in the dev process I just have to workaround known issues. Which I did today. It works quite well in Cocoonjs now.

For the next project I will absolutely NOT rely on Cocoonjs - that is what this first dev experience with Cocoonjs has taught me. Most probably Ejecta. If that proves to be unsatisfactory - well, lots of other options out there, including mobile game frameworks and libraries.

[QUOTE=Xionor]

It will probably be years before out-of-the-box support for anything is added. Like I mentioned, making the game yourself in native language will provide all the solutions you're looking for.[/QUOTE]

Any ecosystem has its issues and bugs. I am very pragmatic about it: if one tool or ecosystem/framework has too many caveats, I will switch immediately. There's only one way to really find out whether it is robust enough or is lacking, and that's what I did: I relied for this project on Cocoonjs. Next time I will not! That simple. :-)


Cocoonjs tries to provide a non-technical way to publish to iOs, and I applaud that. It may work for others, but for me: I will avoid it next time.
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Post » Mon Aug 26, 2013 12:34 am

[QUOTE=Xionor] [QUOTE=Rayek]
I just don't like the idea of being dependent on a third party solution.[/quote]

Construct 2 itself is a third-party solution to programming games.
If you want to avoid those, you should code it yourself in native language.

[QUOTE=Rayek]
Perhaps you could reconsider to offer out-of-the-box support for both iOs and Android. Ludei has proved to be quite troublesome for me so far, and for a while there jeopardized our project. [/QUOTE]

It will probably be years before out-of-the-box support for anything is added. Like I mentioned, making the game yourself in native language will provide all the solutions you're looking for.[/QUOTE]

i cant agree with you, there are at least two C2 competitors i know that is 3rd party solution(drag n drop game maker) and provide their own solution for android/ios export.

its probably others have more staff and resource than C2, i know C2 is a small team, i bet @ashely would want a full solution rather than rely on 3rd party mobile exporter(that doesn't really work).

i'd suggest @ashely to make the ios/android export feature available on free trail edition, so they know what to expect when they try to export mobile, i choose C2 because i like how easy it is to work with C2, and the intuitive UI when i test out the free version, but i didn't know mobile export would be a nightmare! now i paid full, 50% into my ios project, still worrying that this project can not deliver by C2

@ashely i love creating on C2, and you guys are genius! but please look at the problem with C2 mobile export!
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Post » Mon Aug 26, 2013 9:34 pm

I'm using iOS btw. IF that was still relevant. And I'm really hoping that Ludei fixes things with the new update. I could release my game in a few days turbo mode :)

I don't want to complain about you guys since you've really made 90% of my dreams come true. I used to struggle so much with Flash, and Construct 2 is truly a godsend in every respect. It's made with us as users in mind, and that is still a bit rare.

But if iOS exports were more reliable, It would really affect how much I invest, effort and time and money, into further projects in Construct 2, and also how much I recommend it.

I really hope Apple gets their sh*t together and enables webGL on iOS 7... but judging from latest builds, it's probably not happening.
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