CocoonJS 1.4 update

Discussion of tools and resources for game developers

Post » Mon Sep 23, 2013 6:48 pm

No, I'm not using those...
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Post » Thu Sep 26, 2013 6:14 pm

Hi

Ludei just updated CocoonJS to ver 1.4.3

They changed something in the Cloud compiling.
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Post » Thu Sep 26, 2013 9:32 pm

And lot of problems came with it. Just when I was going to compile the final apk, my game is having problems playing the music.
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Post » Thu Sep 26, 2013 10:28 pm

Is there the layout by layout loading in CocoonJS now ?
I've not followed the recent developements ans that's really the only thing that would made me come back to it (i work with Ejecta on ios).goldentreee2013-09-26 22:28:41
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Post » Thu Sep 26, 2013 11:32 pm

i believe layout loading has been working since the implementation of WebGL.

I however am not happy that Ouya is still not supported :(
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Post » Wed Oct 02, 2013 5:04 pm

About the accelerated physics engine?
Now, Is It possible to set it when we compile the project or It does not work and we have to use "standard-web based"?
Thx in advance...
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Post » Tue Oct 15, 2013 6:58 am

bump...
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Post » Fri Oct 18, 2013 8:27 am

hope they take the splash screen off soon
greenfrog2013-10-18 08:28:26
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Post » Tue Oct 29, 2013 11:15 am

At ludei Board they have not answered a single question about the actual music and splash screen issues...
I do not know how to do to solve them...
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Post » Fri Nov 01, 2013 10:46 am

Too many problems with CocoonJS, poor support from them. Moving to Unity next year. A lot more complex than C2, but you have a lot more option to export for mobile. No splash screen for the Pro version and also no need to code with plugins like uScript and PlayMaker. Sorry C2....it was a good run, but mobile market is growing too fast and CocoonJS is holding us back :(Cipriux2013-11-01 10:47:49
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