CocoonJS 1.4 update

Discussion of tools and resources for game developers

Post » Wed Jun 12, 2013 6:47 am

Ludei was saying that last month :|
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Post » Sat Jun 15, 2013 10:59 am

Yeah, It's a little disappointing to get an email about the upcoming version of cocoonjs 1.4 before the end of the month of May, just to find out that almost 1 month later after you receive the email, its still not out. Not a word to inform you why, which would be understandable in my opinion. I have delayed the release of my game to the appstore because of the fixed memory management which is going to be in the newer version, but last night I was forced to just submit it, because the release is just around the corner.... still....

And while I am a big Fan of Ludei and the software that they produce, It is hands down the best !!! Keeping your Users in the Dark for so long is somewhat poor on their behalf, hope the release is ready soon.
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Post » Wed Jun 19, 2013 10:15 pm

Hi guys and @Ludei, have there been any updates to 1.4 yet? It looks like there is quite a bit of eager anticipation for it here!
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Post » Wed Jun 19, 2013 10:35 pm

I was sent a trial cocoonjs launcher (for android) that included webgl support. My FPS went up approx 50% which is nice. However, I had to report that there were texture scrambling errors on some screens with sprite font textures (similar to the errors reported with v132 came out recently with sprite font etc). So there is obviously a few glitches in the system.
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Post » Wed Jun 19, 2013 10:51 pm

Czar, me too! Except everything worked well! :} (Galaxy S2, ICS)
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Post » Thu Jun 20, 2013 5:56 am

Hi @Czar - where can I apply to get the new launcher?
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Post » Thu Jun 20, 2013 6:03 am

@eyehawk, I didn't apply I was offered to try it. I just contacted Ludei through their website.
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Post » Thu Jun 20, 2013 1:12 pm

@czar version 1.4?
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Post » Thu Jun 20, 2013 6:56 pm

@bon4ire Carlos told me it was the latest version and included webgl.
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Post » Thu Jun 20, 2013 10:14 pm

I had sent a request, but so far nothing.

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