CocoonJS 1.4 update

Discussion of tools and resources for game developers

Post » Wed Jul 03, 2013 5:32 pm

Well for me I saw a good increase in performance (FPS). Instead of dropping sometimes to 15-20 (unplayable), it is now run a smooth 40 FPS on my S galaxy :)

Physics are still not working for me. And I noticed each layout take 3 seconds to load (instead of 1 with cocoonjs 1.3)

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Post » Wed Jul 03, 2013 7:31 pm

I've emailed the support team, they responded with the following:

"Thank you for the info! All the team is working against the clock to have a hotfix with the issues reported by Construct users."
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Post » Wed Jul 03, 2013 10:14 pm

I opened Google chrome's developer tools and noticed error warning message: Viewport target-densitydpi is not supported. :50000/:11
Using WebGL renderer preview_prelude.js:39
Shader '<default>' log: (empty) preview_prelude.js:39
Shader '<point>' log: (empty) preview_prelude.js:39
Max texture size: 8192 preview_prelude.js:39
WebGL Extensions: OES_texture_float,OES_standard_derivatives,WEBKIT_EXT_texture_filter_anisotropic,OES_vertex_array_object,OES_element_index_uint,WEBGL_lose_context,WEBKIT_WEBGL_compressed_texture_s3tc,WEBKIT_WEBGL_depth_texture preview_prelude.js:39
Point size range: 1 to 256

I tried with an empty project and it's still there. Does anyone else see this? I was thinking if it's related to CocoonJS's problems...nemo2013-07-03 22:15:30
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Post » Thu Jul 04, 2013 2:05 pm

Hi Guys, I've been trawling through the forums and google for an up to date bug list so I can avoid some of the things that don't currently work with CJS. Is there a definitive list somewhere?

So far, from what I gather these are some of the following defects:
- No jQuery objects (i.e. text boxes, buttons, list boxes, etc)
- Spritefont
- Loader Layouts (?)
- Some sound issues (seem to be slightly varying reports on this one)

It doesn't seem straight forward at all porting games to CJS currently. With one game I'm working with, I'm methodically removing things until the game works.
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Post » Thu Jul 04, 2013 11:40 pm

Hi to all,
i'm testing my little demo on both CocoonJS 1.4 and the default iOS 6.1.3 Safari using the lan Preview (on my ipad4).
I have a strange effect..
The game on the Safari is much much faster and smooth than the one compiled with CocoonJS 1.4!!???
I have very very low framerate!

Why this happens? Should not usually be the opposite?
I have WebGl enable in my project.
Can be that i put "yes" on "Use iOS retina display"?
Please have any advices about?
Thanks
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Post » Sun Jul 07, 2013 1:43 am

[QUOTE=NaSTy] Hi to all,
i'm testing my little demo on both CocoonJS 1.4 and the default iOS 6.1.3 Safari using the lan Preview (on my ipad4).
I have a strange effect..
The game on the Safari is much much faster and smooth than the one compiled with CocoonJS 1.4!!???
I have very very low framerate!

Why this happens? Should not usually be the opposite?
I have WebGl enable in my project.
Can be that i put "yes" on "Use iOS retina display"?
Please have any advices about?
Thanks[/QUOTE]

hi, cocoonjs 1.4 on ios hasnt been authorized by apple yet, so you should check later
I wish @ludei would respond about my question about using a testflight link for us, so we could test before the app hits the store
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Post » Sun Jul 07, 2013 11:23 am

is any one having problems with in app purchases with the new cocoon update its doing my head in i think it is because they have taken sandbox mode off so they are just failing
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Post » Mon Jul 08, 2013 9:58 am

@ludei is there any way to use custom fonts at this moment? it used to work with .ttf fonts until the last release. now I tried both this and the use of webfonts but nothing seems to work. any help?
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Post » Mon Jul 08, 2013 10:17 am

@immigrantsheep,

Do you mean adding .ttf to your projects 'files' folder? Because I tried that yesterday, and it worked fine for me! I was testing on an HTC desire.

But you're right about using web fonts, I couldn't get them to download either!

Blacksmith2013-07-08 10:18:12
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Post » Mon Jul 08, 2013 10:53 am

@Blacksmith yes i meant that. I worked fine until this new update. Now when i compile it, it just gives me the default arial. Maybe they fixed it if it worked for you yesterday. The last time i tried was a couple of days ago, right after the release.
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