CocoonJS 1.4 update

Discussion of tools and resources for game developers

Post » Mon Jul 08, 2013 11:27 am

@immigrantsheep

Yeah could be worth giving it another try now, I know the new cocoon update has been very buggy!

Hope it works for you :)
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Mon Jul 08, 2013 11:29 am

@Blacksmith i just compiled the project again but nothing. is there anything special about your setup? do you have the .ttf in a folder or something?
B
5
Posts: 48
Reputation: 346

Post » Mon Jul 08, 2013 11:56 am

@immigrantsheep,

No didn't do anything special. I just imported .ttf, .eot, .svg, .woff and .css files into my projects 'files' folder, as outlined in this tutorial ('how to use your own web fonts').

I did use the 'Set font face' action, rather than the 'Set web font' action, and it worked fine.Blacksmith2013-07-08 11:57:40
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Fri Jul 12, 2013 1:28 am

I have found that remove all sound from games fixes a lot of problems.. Of course having to remove the sound is no good for a game.
B
6
Posts: 20
Reputation: 815

Post » Fri Jul 12, 2013 3:56 am

Didn't Apple approve CocoonJS 1.4 yet?
B
96
S
25
G
20
Posts: 3,054
Reputation: 22,642

Post » Mon Jul 15, 2013 4:38 pm

no ... 1.4 still pending for debut on apple store ... someone know more about? Hope it will be approved soon!
B
21
S
2
G
4
Posts: 30
Reputation: 3,549

Post » Thu Jul 18, 2013 8:13 am

Does anyone know if Cocoonjs + C2 issues have been fixed yet, or are they still ironing out the bugs?

All of my projects still display / react incorrectly when I load them into the launcher. I get black screen on some, tiled backgrounds displaying grid lines on others, and movement seems to be really jerky on all.

If they're still working on it that's fine, but there hasn't been any chatter about this for a few days now, and I was becoming concerned that I'd missed something!

Thanks
Blacksmith2013-07-18 08:15:19
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Thu Jul 18, 2013 2:16 pm

@Ludei

Dear all,

The new version is almost here. It's a matter of a few days. We prefer not to release on friday...

You'll see the huge changelog ( June 28 )

It's now the 18 of July and it is Still not in the IOS App Store...

Can you atleast give us an indication of the pending situation as I'm sure it is out of your hands with regards to the release on IOS.

Kind Reagrds
B
16
S
3
G
2
Posts: 62
Reputation: 3,225

Post » Fri Jul 19, 2013 8:43 pm

@ludei
Hi! I am using r139 and I compiled my game on android using cocoonJS 1.4. First I saw splashes and then main menu of the game and... I can't tap anywhere. How can I solve this problem?
B
23
S
4
G
1
Posts: 57
Reputation: 2,065

Post » Sun Jul 21, 2013 9:48 pm

[QUOTE=sergyperov] @ludei
Hi! I am using r139 and I compiled my game on android using cocoonJS 1.4. First I saw splashes and then main menu of the game and... I can't tap anywhere. How can I solve this problem?[/QUOTE]

Add to your project a Cocoonjs object and set its "Physics engine" property to "Standard web-based"parside2013-07-21 21:48:49
B
13
S
4
G
1
Posts: 74
Reputation: 1,230

PreviousNext

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 2 guests