CocoonJS 1.4.1 Android

Discussion and feedback on Construct 2

Post » Thu Aug 01, 2013 10:42 pm

@jayderyu I already sent my games (.zips) to ludei dev support that they requested me, now they aren't replying my email anymore.
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Post » Thu Aug 01, 2013 10:46 pm

@Joannesalfa
Well that just backs up the poor support performance :( I suppose if a developer was an active payee version of CJS. Maybe they would be more responsive, but you have taken the best step. Not much to do there.

Just wait the days out until a response :(
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Post » Fri Aug 02, 2013 3:33 am

@jayderyu They were more active at expos and conferences than development of CocoonJS...
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Post » Fri Aug 02, 2013 5:34 am

We are also having problems with our game crashing for no reason. It works perfectly and then a message appears that says your app has stopped working.

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Post » Fri Aug 02, 2013 6:03 am

@Ludei To clarify on the crashes simwhi has stated:

Google Nexus 7 (Android 4.3) - Very frequent random freezes/exits at various points.
Samsung Galaxy S (Android 2.3) - Occasional freezes/exits after loading

Compiled 01/08/13 using the cloud compiler, which I assume is using the 1.4.1 engine. We didn't have these problems with 1.4.0

Thanks
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Post » Fri Aug 02, 2013 6:57 am

@Nathan I agree 1.4.0 was perfect, ludei needs to learn his mistakes.
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Post » Fri Aug 02, 2013 2:05 pm

Very sadly there is no right now any viable option to export to mobile a C2 game ...

I would love someone to prove me wrong with an example in the playstore or applestore.

I am talking about a "real game", with moving sprites, few collision checks, backgrounds, sounds, and some basics C2 behaviours like Bullet (i am not even talking about Physics or IAP). Even Letter Box scale do not work (how am i going to do with differents devices screensize...?)
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Post » Sat Aug 03, 2013 8:40 am

@Oron

It is completely viable to export via CocoonJS.
I'm making a game, with many moving and animated sprites, 25 physics objects per screen doing 40,000 colission checks a second and animated backgrounds.

And it all works GREAT on Cocoon!

The only thing I haven't done yet is sounds so I have idea how that works yet.

But CocoonJS is still perfectly viable.


@Joannesalfa

How was 1.4.0 perfect? The whole Box2D.Dynamics library didn't work.Xionor2013-08-03 08:43:04
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