CocoonJS 1.4.3 is Live

Discussion and feedback on Construct 2

Post » Fri Sep 27, 2013 6:13 am

Your did.... well mine doesn't :(   bah :( for me CocoonJS would just crash. Couldn't even load anything :(

seriously Ludie support is really starting get on my nerves :|
B
92
S
18
G
9
Posts: 2,455
Reputation: 15,113

Post » Fri Sep 27, 2013 5:01 pm

So sad that "full" Ouya support still isn't here. It's the main reason why I still haven't brought the console and pushed back my Ouya-exclusive "Alien Crusader" game to next year. Hoping they can still give us Ouya support before the end of this year.
Image
B
82
S
16
G
4
Posts: 503
Reputation: 8,988

Post » Fri Sep 27, 2013 5:33 pm

Nice! I'm hoping the next update includes iOS7 controller support.
B
14
S
7
G
3
Posts: 145
Reputation: 3,035

Post » Sun Sep 29, 2013 10:15 pm

Well, I've tried it, and I get a crash relating to "_Freecache" or something (which is related to physics also I think). Boooooooooooooooo
B
51
S
20
G
10
Posts: 571
Reputation: 9,819

Post » Wed Oct 16, 2013 6:33 pm

just noticed an OUYA export option in the Cocoonjs cloud compiler. Is this what we've been waiting for?
B
64
S
12
G
6
Posts: 456
Reputation: 9,015

Post » Wed Oct 16, 2013 6:39 pm

Yup, that's pretty awesome. Now all we need is the plugin for CocoonJS updated for the inputs to work and in app purchases on OUYA. Or at least directions on how to do it :).

Just looked further, no option for OUYA app store yet in the compiler, just to compile for OUYA. ArcadEd2013-10-16 18:40:29
B
101
S
32
G
12
Posts: 1,549
Reputation: 21,993

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: Voytek and 4 guests