CocoonJS 1.4.5 Announcment

Discussion and feedback on Construct 2

Post » Fri Nov 08, 2013 6:46 pm

http://blog.ludei.com/cocoonjs-1-4-5/

The new version of CocoonJS is ready (changelog below). Please, send us your feedback about this 1.4.5 version, it helps to find bugs and determine next improvements. Enjoy!

Added support for iOS7
Dropped support for iOS 4.3
Core

Updated to iOS7 SDK
Slight performance increase due to migration to C++11
Improvements in Core Javascript communication
Launcher

Updated launcher service UI for both iOS and Android
New CocoonJS and Ludei logos!
Javascript

Moved the focus function to Node instead of having it inside HTMLElement and Canvas
Extensions

Multiplayer and Social
Added support for Google Play Games




I haven't looked deeping into this. But does this mean that CJS now supports Google Play multiplayer service? That would be a huge step for Multiplayer and prsonally I feel could lock CJS position as a HTML5 game wrapper..... Too darn bad they won't make a memory manager.
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Post » Fri Nov 08, 2013 7:00 pm

Thing is.. We still would have to wait for them to actually update the C2 plugin and based on the replies we get from Ludei about C2 on their forums. That seems like it will take a long time.
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Post » Fri Nov 08, 2013 7:04 pm

@KazaaMafia
LOL, that's sooo true. I'm not sure who is taking responsibility of the plugin. Though we hear tidbits here and there of who it. It seems in practicality each group claims the other :D
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Post » Fri Nov 08, 2013 7:35 pm

I told Ludei to maintain the C2 CocoonJS plugin themselves. There shouldn't be any ambiguity here. They kept making breaking changes to their API, and when I asked, they couldn't even tell me what they'd changed. It didn't seem reasonable for me to try and maintain it under those circumstances - it was a nightmare for me, whereas they know their own API, presumably - and then they asked me to add more features... so I told them to do it themselves!Ashley2013-11-08 19:35:19
Scirra Founder
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Post » Fri Nov 08, 2013 7:39 pm

@Ashley
I wish they would. That makes a lot of sense. They know there api in and out. Then it's too bad they don't spend more effort on it :(
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Post » Fri Nov 08, 2013 11:29 pm

Really looking forward to this working.

I recently sent them my whole project to see if it would help them out. My games ready for release, but at the moment it's only really for Tizen, and sadly I can't test that out.

I could release it on pc, as it works great, but thought touch would be best.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Fri Nov 08, 2013 11:35 pm

[QUOTE=Ashley] I told Ludei to maintain the C2 CocoonJS plugin themselves. There shouldn't be any ambiguity here. They kept making breaking changes to their API, and when I asked, they couldn't even tell me what they'd changed. It didn't seem reasonable for me to try and maintain it under those circumstances - it was a nightmare for me, whereas they know their own API, presumably - and then they asked me to add more features... so I told them to do it themselves![/QUOTE]


Gameclosure.
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Post » Fri Nov 08, 2013 11:49 pm

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Post » Sat Nov 09, 2013 12:28 am

I feel some comment on navigating Italian plumbing is warranted here, but I shall refrain.
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Post » Sat Nov 09, 2013 2:04 am

Maybe it will magically fix itself in the near future.


I'll get my coat....
A big fan of JavaScript.
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