CocoonJS accelerated physics issue

Bugs will be moved here once resolved.

Post » Thu Jul 25, 2013 12:46 pm

Link to .capx file (required!):
http://bottled-fun.com/Physics_issue.capx

Steps to reproduce:
1. Open capx file
2. export to cocoon js
3. launch with cocoonjs launcher app

Observed result:
Layout does not start. Error message:
JavaScript Exception (File: 'c2runtime.js' Tag: 'script'): TypeError: Cannot read property 'Dynamics' of undefined at c2runtime.js:22612:15 at c2runtime.js:22784:4 at c2runtime.js:34991:3

However, if accelerated physics are switched to standard web-based pyhsics, it works fine.

Expected result:
Layout should also work with accelerated physics.

Browsers affected:
Launcher app (tested with version 1.4 on android phone and 1.3 on iPad)

Operating system & service pack:
windows vista business

Construct 2 version:
r139    

Thanks in advance!
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Post » Thu Jul 25, 2013 1:06 pm

Closing, this will be fixed by Ludei's next launcher update. In the mean time use the standard physics as a workaround.
Scirra Founder
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