CocoonJS and AdMob only works on 1.4.7 version!

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Post » Fri Aug 22, 2014 11:06 am

I've downloaded your game and the first thing i saw was the ads...

Screenshot_2014-08-22-13-04-34.png
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Image Image iTunes: Match3 | Google Play: Match3
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Post » Fri Aug 22, 2014 11:26 am

yes in version 1.4.7 everything worked, I released this compiler a few games with them and had no problems. Then I did everything as before but the ads are not showing on my device and filling in mopub only 20%
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Post » Fri Aug 22, 2014 11:27 am

The game you've uploaded at the play store was compiled with 1.4.7 or with 2.0.2? Share a link to the 2.0.2 version please.
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Post » Fri Aug 22, 2014 11:35 am

Hmmm.
apparently it depends on the device. just launched the phone a friend and it has ads. on my phone, and no ads
Last edited by over2 on Fri Aug 22, 2014 11:39 am, edited 1 time in total.
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Post » Fri Aug 22, 2014 11:36 am

This game is made by the compiler 2.0.2
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Post » Fri Aug 22, 2014 11:38 am

This 1.4.7 ---> https://play.google.com/store/apps/deta ... et.Fishing

and in it I see ads on all devices
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Post » Fri Aug 22, 2014 11:40 am

I have tried this game
https://play.google.com/store/apps/deta ... terbuttons
And i also see ads. what phone do you use?
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Post » Fri Aug 22, 2014 11:43 am

LG Optimus Link Dual Sim P698
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Post » Fri Aug 22, 2014 11:47 am

judging by the fill rate only 26% of the phones display ads ((

(compiler1.4.7) https://play.google.com/store/apps/deta ... et.Fishing --> Fill rate 96%
(compiler2.0.2) https://play.google.com/store/apps/deta ... terbuttons --> Fill rate 26%

:(

on my device I was able to see the banner only if the scene is not more than 10-12 sprites with pictures. Otherwise, the ads do not appear (use compiler 2.0.2)
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Post » Fri Aug 22, 2014 12:31 pm

Damn, I noticed this problem a couple of months ago when I tried to swap to the 2.0.2 compiler. I was really hoping it would have been sorted by the time they forced us onto 2.0...

Who is at fault here. Is this CocoonJS or Mopub that are screwing up?
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