CocoonJS and CocoonJS Native physics NOT working

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Post » Thu Aug 28, 2014 11:42 am

Hello everyone,

Does anyone else have problems with CocoonJS native physics?
Its not working when exportet through CocoonJS.

I switched to Box2D asm js, and it works on the play store now.
(but its MUCH slower, and lags a bit compared to the native physics engine i tested on Cocoonjs launcher!)
But i dont get it? why wouldnt it work?


- im tired of these bugs all the time :/

Some info:
Im using: jdk1.6.0_38
Construct 2 178
No plugins used exept array and browser objects.
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Post » Thu Aug 28, 2014 4:11 pm

Anyone?
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Post » Sat Aug 30, 2014 1:07 pm

Still no one?
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Post » Fri Nov 21, 2014 12:55 pm

I know this is months later, but as I stumbled across this post after almost pulling my hair out, this might help someone in future.

Make sure that the Box2D checkbox is ticked on the Ludei Cloud Compiler. It's under Configuration, Application Services. Make sure you save at the bottom of the page, then compile. I used compiler 2.01 and it works beautifully.
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