CocoonJS and Layout-by-Layout loading

Discussion and feedback on Construct 2

Post » Thu Dec 19, 2013 9:52 am

Q: is Ludei planning to implement Layout-by-Layout loading? to avoid memory spikes at the starting of app?

A: "We're not affiliated to Scirra and the goal of our technology is to empower HTML5 games, an not being attached to a certain exporter. It's not in our roadmap at all.

By the way, from now on, please use https://ludei.zendesk.com/hc/en-us to post your doubts."

FYI @Ashley

p.s. recently I saw that there is no progress bar etc. on CooconJS anymore. Just black screen after "powered by Ludei" logo.szymek2013-12-19 10:43:21
B
18
S
6
G
1
Posts: 783
Reputation: 4,187

Post » Thu Dec 19, 2013 11:26 am

Isn't supposed about WebGL introduces layout-by-layout loading?
B
97
S
35
G
29
Posts: 3,139
Reputation: 28,361

Post » Thu Dec 19, 2013 12:30 pm

Baffling and disappointing. There is nothing specific about our engine about memory management. It's just about how they load ordinary Javascript Image objects, which they currently do incredibly inefficiently, and if they did it like a real browser it would be fine. I am at a loss as to why they are so insistent about this.
Scirra Founder
B
387
S
230
G
87
Posts: 24,249
Reputation: 192,240

Post » Thu Dec 19, 2013 1:03 pm

This really takes away all my hope to make a proper mobile game. It's sad, I bought construct 2 because it clearly says on the first website page, that this software can export to mobiles. I didn't expect that this means, that I can either have a lagy game, or one that can only support one level due do ram usage.

I am not sure what to do at this stage, I love construct 2 and the communication the developers maintain with their community.

But let's be honest, the only way to make a successful game is in the mobile market. Steam, Xbox, Kongregate, etc etc. All just mere peanuts compared with the numbers you can achieve with a mobile game.

Sadly, everyday it looks more and more like Unity is the only option here. Ludei is crazy. They talk about 3D games, apps, at twitter they even mentioned google glasses at same stage. And at the same time, they can not even make sound play right.

Sorry for the whiny post, but I feel like in a bad relationship :(
Free Android game: https://play.google.com/store/apps/deta ... VSMrMonkey

"Seven Birds VS Mr. Monkey" is a simple yet fun game.

Mr. Monkey is being attacked by birds and without a way to escape all hope seems lost. But if you think Mr. Monkey goes down that easily you are mistaken!

Help Mr. Monkey to upgrade his skills, get special attacks and show these birds who's the boss!
B
9
S
1
G
1
Posts: 51
Reputation: 755

Post » Thu Dec 19, 2013 7:40 pm

Disappointing is right. Mobiles have major memory constraints, and as such memory management is simply essential for having anything more than a very small game, even in tools that are not c2.Arima2013-12-19 20:37:35
Moderator
B
94
S
33
G
33
Posts: 3,006
Reputation: 27,744

Post » Thu Dec 19, 2013 7:58 pm

Just to be clear. The OP posted the question

"Q: is Ludei planning to implement Layout-by-Layout loading? to avoid memory spikes at the starting of app?"

This is directly related to C2. There is no such things as Layouts in the programming or game design. this is a C2 thing only. This is realted directly to how C2 handles levels, object grouping and memeory management. The question proposed does not focus on memory management.


The answer and this is important to note. Does not talk about memory mangement.

"A: "We're not affiliated to Scirra and the goal of our technology is to empower HTML5 games, an not being attached to a certain exporter. It's not in our roadmap at all."

Instead the answer only directly focuses on C2 export. The OP question was wrong. Instead the OP should have asked "Will CocoonJS offer and provide better memory management so that we can make larger games".

So please don't get on Ludie case about the answer. There is nothing disappointing about the answer as the question doesn't target the problem.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Post » Thu Dec 19, 2013 8:26 pm

Hmm, I suppose it's true that they might not recognize the phrase 'layout by layout loading' to mean memory management.
Moderator
B
94
S
33
G
33
Posts: 3,006
Reputation: 27,744

Post » Thu Dec 19, 2013 8:47 pm

Semantics aside, taken at face value, this statement has the potential to lose Ludei thousands of C2 users, which makes no business sense whatsoever.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
131
S
29
G
81
Posts: 5,328
Reputation: 56,630

Post » Thu Dec 19, 2013 9:44 pm

shocking response from ludei, i cant see how they become a paid service with support like this, i've emailed them 2 questions about a week ago, no response yet :/

now that android get their new export option, would ios be next??
Doo Doo Diving App Store | Google Play

Donut Pirate App Store | Google Play
B
17
S
2
G
1
Posts: 195
Reputation: 1,578

Post » Fri Dec 20, 2013 1:42 am

@jayderyu

please ask Ludei with right question,

thanks in advance :)
B
18
S
6
G
1
Posts: 783
Reputation: 4,187

Next

Return to Construct 2 General

Who is online

Users browsing this forum: Exabot [Bot] and 0 guests