cocoonjs and phonegap

Discussion and feedback on Construct 2

Post » Wed Feb 20, 2013 8:43 am



http://www.macincloud.com/Havok2013-02-20 08:45:10
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Post » Wed Feb 20, 2013 9:28 am

Do to upload the file to the appstore need mac, but only to try also need it?
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Post » Wed Feb 20, 2013 2:44 pm

I meant for testing you don't need Mac :) and for final submission the link Havoc posted looks good, guess it would only be a couple of $'s labithiotis2013-02-20 14:45:35
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Post » Wed Feb 20, 2013 4:15 pm

If you're happy with your app as it's compiled by Phonegap Build or CocoonJS, you won't need a Mac, at all.

Setting up a certificate and provisioning doesn't require a Mac. Any OS that supports OpenSSL will be as good as the next.

Here's a How-To for Windows:

http://www.iandevlin.com/blog/2012/11/phonegap/building-an-ios-signing-key-for-phonegap-in-windows

The only reason you'd want to get a Mac is if you're absolutely dependent on XCode.Blinx1232013-02-20 16:16:32
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Post » Wed Feb 20, 2013 7:42 pm

Very nice link Havoc, I like that concept.

@Blinx123 - but to upload the archive to the app store. Can you do that without a Mac? I don't think there is a way around it, other than a cloud mac.

I got myself a mac mini to submit my games, nice and easy.superkew2013-02-20 19:45:14
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Post » Wed Feb 20, 2013 7:44 pm

cesar - to test you app, no mac needed.

cocoonJS launcher works great on iOS and on Android - all you need is the exported zip from C2. Usually you need a paid version if you want C2 to export the zip for you, else you can make the zip yourself with a bit of effort.
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Post » Wed Feb 20, 2013 9:02 pm

to add the ads and GameCenter is cocoonjs function?cesarzevil2013-02-20 21:04:28
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Post » Thu Feb 21, 2013 12:14 am

@superkew

Hm. There doesn't seem to be a definite answer. The Project Nomad FAQ doesn't even mention MacOSX, while some peeps over at Stackoverflow seem to disagree (they mention some sort of deployment app that requires a recent MacOSX release version).

Anyways. Provisioning the app on a Windows/Linux device beforehand should severly cut down on the time required on one of those cloud based Macs. In fact, shouldn't a single hour ($1US) be all it takes to deploy the app to the Apple App Store?
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Post » Thu Feb 21, 2013 2:29 am

Well cocoonJS only gives you an xcode project file after you compile it with their online compiler. So if you are gonna do CocoonJS then you need some way of running Xcode to archive it to create the IPA.

I started by hackintoshing my laptop, but that became a pain with the OSx version restrictions on xcode. Finally just broke down and put up the 600 bucks to buy a mac mini. It's the only thing I use it for, but I'm glad I bought it. Just makes life easier :). ArcadEd2013-02-21 02:29:39
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