Im working on my game for ios and stumbled uppon a little problem.
When i arange the volume in construct 2 per sound, as in.
B:set volume "gunshot" to -10
Cocoonjs plays the audio but doesnt alter the volume.
I searched their website and in the Ludei Cocoon audio section
they do seem to support volume.
(I also searched the scirra forum on this and found nothing)
Today i recieved a e-mail form Ludei.
About volume, CocoonJS supports the volume property of the audio object. I do not know how Construct2 handles audio volume changes. You should check the source code that generates to be sure.
So... because that is really out of my league i reported this as a bug.
Is it a know bug?
If not, i wil make a smaller test capx to present to u.