CoCoonJS cloud compiler to appstore

Get help using Construct 2

Post » Wed Sep 05, 2012 1:10 pm

having used phonegap previously I have decided to move to cocoonjs to publish my game in the android store. Phonegap allowed you to upload certificates and then simply pumps out your apk file.

Cocoonjs complier drops out an unsigned apk file. I have read the instructions to recompile as a signed apk file for uploading into googleplay but its double dutch to me. Has anyone done this and if so could someone put the process in simple terms.
B
12
G
1
Posts: 18
Reputation: 1,388

Post » Wed Sep 05, 2012 3:50 pm

Nope. I'm also interested in a dummy tutorial about the signing process. I use to start the process 3 times, and failed with the early steps... :(
B
19
S
5
G
4
Posts: 109
Reputation: 4,195

Post » Sun Sep 09, 2012 11:31 am

Hey guys, I've been playing with the cloud compiler today, but it seems to keep loading for ages (20mins+) for a 1MB upload. I've stopped and restarted a few times. I guess from your comments it does work for you?
B
34
S
8
G
3
Posts: 328
Reputation: 7,692

Post » Wed Nov 21, 2012 11:05 am

I'm having the same problem as Maximus. I have no idea at all what the site is talking about with creating certificates. Could someone please step-by-step this for me? I have the Android SDK installed, but no idea how to use it.

EDIT: @Maximus76 @Epox - if you guys are still having trouble with this, I got it explained to me by 3division here:

http://clay.io/members/community#/discussion/3/construct-2-cocoonjs

It was still pretty confusing, but really is just step-by-step and worked a treat. Read the whole lot first though and you can see the few issues I had (really I think all it was was that you should use jdk7, not 6).

Hope this helps someone else!Tobye2012-11-22 06:43:54
B
27
S
8
G
5
Posts: 429
Reputation: 6,902


Return to How do I....?

Who is online

Users browsing this forum: suicidenutella and 1 guest