Cocoonjs compiled path finding problem

Discussion and feedback on Construct 2

Post » Mon Jun 15, 2015 7:00 pm

Hello,
I am implementing a mobile game with construct 2 which uses path finding. When I test the game on computer it works perfectly even if I change the resolution. Aftet compiling with coconjs pathfinding is not working properly and ignores some of the solid tiled backgrounds.

I am not sure if this is a bug of construct 2 since it works decently on browser. I am using scale outer to fit the screen on different devices. I wonder if the scaling causes problem. I have tried with different cell sizes but result did not change. Since i am getting problem on mobile it is a little bit difficult to give an example to reproduce the problem. Thank you for your time,any clue would be very helpful.
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Post » Mon Jun 15, 2015 11:17 pm

Are you using the new Cocoon Beta or the old one?
- i haven't made a game for mobile with pathfinding, but i guess it should work..
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Post » Tue Jun 16, 2015 5:58 am

xanxion wrote:Are you using the new Cocoon Beta or the old one?
- i haven't made a game for mobile with pathfinding, but i guess it should work..


I am using the version 2.1.1 compiler , I will try with 2.1 and 2.0.2. thanks for the reply
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