CocoonJS Deploy your games as native mobile apps

Discussion and feedback on Construct 2

Post » Fri Jun 22, 2012 10:29 am

But i tested my game on samsung galaxy s2, sound work fine. Hmmm.
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Post » Fri Jun 22, 2012 10:32 am

i run in Sony Xperia S and any sounds/ music dont work :(
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Post » Fri Jun 22, 2012 10:56 am

[QUOTE=farsmile90] But i tested my game on samsung galaxy s2, sound work fine. Hmmm.[/QUOTE]

iPod Touch 4th - no problem with sound.
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Post » Fri Jun 22, 2012 11:07 am

so i found a bug ?delgado2012-06-22 11:09:05
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Post » Fri Jun 22, 2012 12:40 pm

@Kastas and @farsmile90 can you test my game?

this is link: https://dl.dropbox.com/u/44710358/S.zip
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Post » Fri Jun 22, 2012 1:28 pm

[QUOTE=delgado] @Kastas and @farsmile90 can you test my game?[/QUOTE]

ipod 4th: no sound effects, only music on the first screen, it ends then you proceed; 34fps on average.

Kasa: 400; Distance: 15249
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Post » Fri Jun 22, 2012 1:56 pm

@delgado
I tried to debug your app through eclipse and logcat and I get this error (or similar errors) when it tries to play a sound.
Are you sure you have these files in the right directory?

06-22 14:53:12.109: E/IDTKLog(1371): error: /data/data/com.ideateca.cocoonjslauncher/files/game/media/fall.m4a (No such file or directory)
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Post » Fri Jun 22, 2012 2:18 pm

@Knifegrinder thanks for help, omg i dont know i dont change any directories ;/ but i tell you i have ogg viles i try convert all my sounds too ogg vorbis and only two can be converted. I think i have weird sound files
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Post » Fri Jun 22, 2012 2:23 pm

CocoonJS seems to use also m4a on Android and not only ogg. Try to convert all the missing sounds in m4a.
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Post » Fri Jun 22, 2012 2:35 pm

I use Fl studio 9, Pazera audio extractor and 0gg to m4a converter and all dont work! this audio files are cursed ;p dou you know any good program for converting audio files ?
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