CocoonJS Export, weird iOS Display

Discussion and feedback on Construct 2

Post » Wed Oct 17, 2012 9:57 am

I have the same problem on Android devices. If I lock the screen and go back to the game it produces this wierd resize.

In addition to that there is a strange flickering between any layout change. It is readjusting but it takes a few frames. This looks really bad

Inspired by superkew's comment I fixed both problems by adding

"Every tick: system set canvas size to LayoutWidth x LayoutHeight"

to every layout. This works for me on Android devices but I am just optimising for 16:9, 15:9 and 16:10 resolutions. (Tested on Galaxy Tab 7 and Galaxy S2)

I would appreciate to use a working fullscreen letterbox scale with fixed flickering.

@ArcadEd: Do u have any Updates from Ludei?



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Post » Wed Oct 17, 2012 11:24 am

@MACPK The flickering is a big problem, I'm glad to see I am not the only one experiencing it.

The lock screen on android causes big problems though. I have sent Ludei plenty of samples (video, images) that Samsung provided for us after rejecting our app. Hopefully they can sort it all out - I am being patient :)
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Post » Wed Oct 17, 2012 12:06 pm

:-)

Do u think this layout-fixing might cause other problems? My games is still freezing randomly. But I guess that is a sound-problem :-/

Do u have any freezing?
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Post » Wed Oct 17, 2012 3:08 pm

I noticed the flickering as well and it does look weird. I'll try your fix and see if it helps. I don't have any freezing issues, but my games are pretty simple.

Nothing back from Ludei, they seem pretty slow in responding to emails but did post a new version was coming out this week, so they might be busy with that.
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Post » Fri Dec 14, 2012 5:30 pm

hello guys
have you found any solutions for the scale
?
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Post » Sat Jan 05, 2013 5:33 pm

@superkew im waiting for samsung validation ... did you find a solution for that ..did they accept your app finaly ?
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Post » Sat Jan 05, 2013 8:07 pm

[QUOTE=MACPK]Inspired by superkew's comment I fixed both problems by adding

"Every tick: system set canvas size to LayoutWidth x LayoutHeight"
[/QUOTE]

Late response I know but I discovered I was accidentally setting the canvas size in one of my games every tick, and it was resulting in the frame rate being about halved. After changing the code to only set the canvas size when the device was rotated it solved the framerate problem.Arima2013-01-05 20:08:24
Moderator
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Post » Fri Jan 18, 2013 6:26 pm

Samsung rejected my app because of scal problem on many samsung devices also there is some problemes of crash when you click menu button on the phone .... Ludei should correct these problems :S
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Post » Fri Jan 18, 2013 6:59 pm

[QUOTE=SuperMoi] Samsung rejected my app because of scal problem on many samsung devices also there is some problemes of crash when you click menu button on the phone .... Ludei should correct these problems :S
[/QUOTE]

Send Ludei the report normally Samsung app review team also adds videos and a list.
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