Cocoonjs & Facebook social feature

Discussion and feedback on Construct 2

Post » Tue Feb 18, 2014 8:57 pm

it seems cocoonjs added facebook social feature, post score on timeline?? has anyone tried it? i can't find any of facebook action using cocoonjs plugin, can we have this feature added in C2 cocoonjs plugin?

also seeking for sharing on twitter feature.
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Post » Thu Feb 20, 2014 12:32 am

I was reading about this just this morning! It would be an awesome feature and make cocoonjs an instant winner for me. Unfortunately, I think that the C2 plugin has become deprecated (game center doesn't seem to work as well) - so that puts us back to the issue of no one taking ownership responsibility.
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Post » Thu Feb 20, 2014 2:09 am

There seems to be a little bit of beef going on between Ludei and Scirra.
It's a little disappointing to see how little both of these technologies are collaborating with each other..
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Post » Sat Mar 01, 2014 4:12 pm

I was hoping that there is a solution for the facebook object to work with cocoonjs but the only solution I can find is to use clay.io If anyone has any idea on how to make facebook object work well with cocoonjs (@ludei), please do share.
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Post » Sat Mar 01, 2014 4:30 pm

I try CocoonJS for my game, and the plugin is awesome, (for now) 61 fps!!

I never try to integrate facebook on mobile, but maybe we need to read the manual of cocoonJS to integrate the connection with java?

fot the computer is no problem, because you have php or java to connect with ajax connection in construct2, but on mobile you need to integrate with the application of facebook maybe?

I think, we should make a donation to someone or some group of people to make a good plugin to integrate facebook... like 30$ a person can make a good chance...
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Post » Sun Mar 02, 2014 9:20 am

@ribis how much would it cost to make a plugin? Do you have anyone in mind who will be able to do it?
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Post » Sun Mar 02, 2014 11:35 am

I am deeply worried how things are going to work in the future when using C2 and CocoonJS together, to tell you the truth.

Currently prototyping a second game after some success with Apple and I feel like I'm taking a bit of a risk here using this tech. I don't know, just a gut feeling that something's not quite right here.
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Post » Sun Mar 02, 2014 1:02 pm

pervyboy wrote:@ribis how much would it cost to make a plugin? Do you have anyone in mind who will be able to do it?


I don't know, we need to look how facebook in iphone work... it's possible to make it, I can try to look the manual of cocoonJS, you know, in the example of cocoonJS we can use facebook... we just need to make a plugin for construct2... the money will make a process easily...

I think, if Ashley make a special update for plugin with 30$ a years for example, would be easy to find some people to make and update the plugin... construct2 is a good software because you can upgrade with java and the html5 every years will be better with a good performance for all of device

robotecollective wrote:I am deeply worried how things are going to work in the future when using C2 and CocoonJS together, to tell you the truth.

Currently prototyping a second game after some success with Apple and I feel like I'm taking a bit of a risk here using this tech. I don't know, just a gut feeling that something's not quite right here.


yes, I know how you feel, for this reason is a good idea to learn by hand how you can move in another direction... but I think now, the "technology" will change with html5, you can see how work construct2, all of device will support html5, it's easy to export and the technology of device every years will be more powerful to play the html5 software...

I remember when I used flash, it's completely different and the html5 is better

Construct2 is the best software in this case, you can make plugin with java and we have the fantastic update like every month and the performance are very good... I tried another software (I used lua for programming) and for make a stage with 3 physics objects with box 2d take a lot of time...

html5 will not death, for this reason a think construct2 every months/year will be more powerful with a perfect performance.. one day maybe, we can export for ps4 and xboxOne :D

for this, I suggest to make a special registration by 30$ a year or more to give a good plugin with a update and with a compatibility with cocoonJS...etc
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Post » Sun Mar 02, 2014 1:28 pm

Well yeah, I am not worried about C2 at all - these guys and their software is amazing. When you mix CocoonJS in, it's another story. But alas, I'm probably being too pessimistic here... just being cautious, that's all.
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Post » Sun Mar 02, 2014 2:02 pm

robotecollective wrote:Well yeah, I am not worried about C2 at all - these guys and their software is amazing. When you mix CocoonJS in, it's another story. But alas, I'm probably being too pessimistic here... just being cautious, that's all.


yes, for know I test my game with cocoonJS and I have 61 fps... for know I don't need to make a social feature, (very important) when I need, I will look how to do this...

some website or company offer a subscription a years for get a special update for plugin or extensions... I think is good if Ashley make somethings like that... just find some people to work in the request of plugin, and release a special plugin for the member... and I think is very important to support cocoonJS in this case.

If we are a lot of people, is right to pay for get a plugin because it is work... I prefer pay a years and have a plugin to get my games in some store and earns from my games, like a perfect plugin with ads, social etc...

this is can work, and who is very interested to earns from the games is interested to have a good plugin...
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