CocoonJS IAP Checklist

Discussion and feedback on Construct 2

Post » Tue Apr 09, 2013 9:02 pm

So does IAP with cocoonjs work in c2 or not?
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Post » Wed Apr 10, 2013 8:42 am

Yeah I'd love to know how you have got this working, and are you actually successfully purchasing or is it just kinda working?
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Post » Wed Apr 10, 2013 7:30 pm

Did you use the signature for your app from the Google developer console? It would be under Services & API's. You take that entire string and enter it in the CocoonJS compiler in In-App Purchases --> Configuration.

Then click the Extensions tab check the 'store' box.

Compile it, sign it and upload to Google play.

Lastly, the app has to be live on Google Play.

Now, it works to the point where you can purchase. A screen comes up and asks if you want to purchase. After purchase the screen goes away and that's about it.

The verification flags to pass onto C2 to see if an item is already purchased, needs refund, date of purchase etc. is not currently working.

Right now there seems to be a tug of war going on. Ashley mentioned he implemented the cocoonjs code for IAP and is waiting for Ludei to instruct how to use it.

Ludei on the other hand keeps pointing to their IAP wiki reference as instructions of how to use it in their forum. It's useless to us C2 folks since we can't access the info in C2 format.

bon4ire2013-04-18 19:39:39
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Post » Thu Apr 11, 2013 3:05 pm

So close to so much win.
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Post » Thu Apr 11, 2013 8:22 pm

Damn man this is so close to being absolute genius. It's a must to have fully integrated IAP on android and apple. My game should be done in a few weeks and I really hope this is in place by then. Fingers crossed. My game resurrects the almighty kitten cannon! Awesome 60fps on Iphone Oooohhh yeahhhhhh
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Post » Thu Apr 11, 2013 8:24 pm

Hold on so does the full process work on ios including notifications back to c2? I.e is it just android that isn't fully working yet?
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Post » Fri Apr 12, 2013 9:55 am

Hi @bon4ire

I doing the same process but not getting any success so please tell me whatz issue. I m tell u about my process which I m doing .


I Have a primum account in cocoonjs and I have add all the informetion which I have given on google play store.

Following details on cocoonjs.

Alias : marutidemo
Android Product ID :android.marutidemo
Type: NC
Title: marutidemo
Description fighting game

and my google play details:

marutidemo -android.marutidemo

Android Product ID :android.marutidemo

Title: marutidemo
Description : fighting game


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Post » Fri Apr 12, 2013 1:40 pm

@rob I forgot to mention, to test a purchase a different account other than the developer's must be used. Ask a friend if they can download it for you.
bon4ire2013-04-18 19:40:23
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Post » Sat Apr 13, 2013 12:18 pm

Does the full process work on ios including notifications back to c2 that the purchase was a success?
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Post » Mon Apr 15, 2013 1:46 am

Screw it, I'm just launching. Waited months for this and not waiting anymore. Just going to finish my current project and make it free then change to a different platform. C2 is great but if you want to make enough money to make games for a living, unless you sell the game, C2 just doesn't cut it. New features constantly coming in which is cool but really if IAP just worked more people would make decent money, which means more commercial license purchases, which means more money for Scirra and then new feature development will be easier.
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