CocoonJS launcher is updated to 1.4 in Android

Discussion and feedback on Construct 2

Post » Tue Jul 02, 2013 1:38 am

I just updated it and my framerate is almost 60fps! Which was 30 fps before.
Is there anybody checked this out?
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Post » Tue Jul 02, 2013 1:53 am

Yeah, confirmed, my game always run 25-40 fps, now it's 60 all the time, and i can't see any lag or fps drop suddently. :)) Now, look forward to layout by layout loading.
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Post » Tue Jul 02, 2013 2:10 am

@shaircast,

This is great news. I will report my own tests here when I have completed them.
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Post » Tue Jul 02, 2013 2:25 am

Nice! I'm also getting a pretty constant 60fps. Now I just need Construct 2 updated to fix the collision disabling and I can finally finalise my game through mobile testing!
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Jul 02, 2013 2:31 am

They also changed their cloud compile service pages and also demo in the launcher. I wonder CocoonJS plugin in stable version of C2 works in the new one. I think actions about ads doesnt work well now for me. Any report?
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Post » Tue Jul 02, 2013 2:34 am

Updated both CocoonJS launcher and C2 to r136. Now am getting a stable framerate above 59fps with physics keeping up. Thanks @ludei and @ashley!
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Post » Tue Jul 02, 2013 2:45 am

Has Ashley even updated r136 for CocoonJS 1.4?
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Post » Tue Jul 02, 2013 2:45 am

My FPS is much better in a lot of my games! :D However, my games are freezing when I touch the button I made to switch to another layout. Also I am experiencing other freezes and even a crash in another situation. I guess Scirra has to update construct to work with the new webgl support in cocoon?
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Post » Tue Jul 02, 2013 2:55 am

Performance has gone DOWN for me.

Any updates of the Text object in particular seem do bring Cocoon 1.4 to its knees.

FPS drops from 62 to 11 when i make 5 Text objects display 5 different touches with int(Touch.XAt(#)) for example.

Also any games, including Scirra's own Space Blaster experience hickups every time a new resource has to be loaded in - like a new type of enemy.Xionor2013-07-02 03:10:38
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Post » Tue Jul 02, 2013 3:02 am

@Ludei I just used the cloud compile and I am having major issues that weren't present in the previous compiler. The old Sprite Font issue that I had reported to you (Emailed Carlos with Capx and screenshots) earlier has not been resolved. I am happy to replace all my old sprite font stuff with the new official one, however, I will check to see if that is working first.

But more worryingly my app no longer responds to touch. i.e., I click on the buttons and nothing happens. czar2013-07-02 03:03:37
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