CocoonJS launcher is updated to 1.4 in Android

Discussion and feedback on Construct 2

Post » Tue Jul 02, 2013 3:07 am

Sorry, Ive been away for a bit.. Does cocoonJS have gamepad controls? I tried an export from a few months back on my Ouya, ran well!
Does this update include gamepads?
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Post » Tue Jul 02, 2013 3:10 am

[QUOTE=Xionor] Performance has gone DOWN for me.

Any updates of the Text object in particular seem do bring Cocoon 1.4 to its knees.

FPS drops from 62 to 11 when i make a Text object display int(Touch.X) for example.

Also any games, including Scirra's own Space Blaster experience hickups every time a new resource has to be loaded in - like a new type of enemy.[/QUOTE]

Though that`s just an example, this may be able to help you about the text things:
http://www.scirra.com/forum/why-are-text-objects-more-intensive-with-webgl_topic65487.html
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Post » Tue Jul 02, 2013 4:04 am

I'm using R136, when i touch any button to switch to another layout, the game is freeze and stop working. Anyone confirm it's a bug in cocoonjs ?farsmile902013-07-02 04:05:07
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Post » Tue Jul 02, 2013 4:24 am

@farsmile90 sounds the same as the problem I am having. @Ashley it will be interesting to see what you discover.
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Post » Tue Jul 02, 2013 4:29 am

r136 has a particles bug on Cocoonjs.if your layout exist paticles will cause error. delete particle instance and try.
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Post » Tue Jul 02, 2013 7:37 am

@wookalar I want to know this as well. However, in another thread. Ludie AND Ashley are working on getting Ouya support going :) Is it in this one. I have no idea. If it's not in this one. GameClosure is goming out with Ouya support soon. Not as fast as CJS as there is no WebGL, but they are working on it and faster than Ludie.


Also as for the guy about TextBox... sigh TextBox is a DOM object for webpages. Using TextBox has always hit performance. When the official SpriteFont is released. I suspect we are going to see a quick tutorial come out for SpriteFont TextBox. Which will remove the entire webpage thing and thus be proper native graphical.

This is good news to hear :) I can tinker up one of my games and finally release it on tablets :)
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Post » Tue Jul 02, 2013 9:47 am

Dear all,

The performance improvements comes from webGL support.

The team here is very happy with all your comments.

For those who are experiencing problems with text fonts, the workaround is to create a small image containing the text, as a simulation of the button.
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Post » Tue Jul 02, 2013 10:43 am

Wonderfull!! Now i can use physics in mobiles :P
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Post » Tue Jul 02, 2013 12:40 pm

@ludei great work, this sounds fantastic. Any ETA on the iOS app update?
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Post » Tue Jul 02, 2013 3:01 pm

can anyone confirm if this fixes the dim lock issue on android?

The issue is: open a game, hit menu and do other stuff such as internet browsing, leave the phone, it will never go to lock screen. Open game, close game fully. Leave phone. Phone now goes to lock screen.

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